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So recently I'm watching a video from Bellular News, and in this episode they talk about all kinds of things. One portion in particular was speaking to the criticism of The Last of Us II, and how some of it is valid, and some of it is pointless like attacking Ellie's sexuality or how Abby is atypically buff for a female. I'll leave a link to the video if you care to watch it for yourself, but I'm responding to a rather small portion of it.
I'm torn buy this. Criticism, at the end of the day is just expressing one's opinion. Even when people get into the technical nitty gritty, they are still just giving an opinion, and trying to back it up with seemingly objective reasons, but really, it's just more opinion to attempt to validate the other opinion. On a personal level, I would tend to agree, these things don't matter in the grand scheme thing things. Except...
A lot of people have become sensitive because they are aware there are folks in the industry that are there to push their politics and their narratives first and foremost. While things like sexuality or and bucking gender norms are not worthy of criticism in and of themselves, they become worthy of criticism when there are there just to push an agenda. When they are not an organic part of the art. And you can hardly blame the consumer for having trouble discerning the difference.
For example, there is a game slated to come out later this year called, Haven (I'll leave a link to the steam page). The game has a lot going for it, and I'm looking forward to the full release. But, I found myself wrestling with my own thoughts during the demo. The idea of the game is you play as a couple, two young lovers living ruff on some distant planet they crashed on fleeing something that isn't revealed in the demo. The female protagonist is the mechanic of the two, while the male is the cook. The male is the super smart kind of nerdy one, while the female is a bit ruff around the edges and (potentially) shows a small penchant for violence.
I myself am a damn fine cook, and I've been told by an ex before and I quote "you're the woman in this relationship" (that's a long, long story) so this isn't what bothered me. Nothing bothered me per se. But what did pop in my head, what I did wrestle with with was how organic was it? Did they reverse the typical roles and personalities because that's just the way the characters ended up and were envisioned? Were they inspired by folks the creators know? Or, did they just want to make the man do typically "woman" like things, and the girl to typical "man" like things, for the sake of pushing agendas and narratives?
Ultimately, it doesn't seem like the story itself is going to pushing anything in any particular direction (though it could easily change or be different in the full game when it comes out). I'm still looking forward to the game but I don't think I can hardly be blamed for wondering. And, I don't think folks can hardly be blamed for being tired of it, when it's merely there to pander or push. And the general consumers are not the ones that created this environment where everything is automatically suspect.
I guess my point is, if any criticism is valid, then all criticism is valid, and it's not the fault of the consumers that even seemingly benign and innocuous material has become suspicious and a point of contention. If people had not shoved their politics and there agendas in the faces of consumers, then they could still be in the art, subconsciously pushing that agenda. But, we can't go back to that now, because the people that would push, have done so too hard and openly for consumers to go back to their former blissful ignorance.
I'm torn buy this. Criticism, at the end of the day is just expressing one's opinion. Even when people get into the technical nitty gritty, they are still just giving an opinion, and trying to back it up with seemingly objective reasons, but really, it's just more opinion to attempt to validate the other opinion. On a personal level, I would tend to agree, these things don't matter in the grand scheme thing things. Except...
A lot of people have become sensitive because they are aware there are folks in the industry that are there to push their politics and their narratives first and foremost. While things like sexuality or and bucking gender norms are not worthy of criticism in and of themselves, they become worthy of criticism when there are there just to push an agenda. When they are not an organic part of the art. And you can hardly blame the consumer for having trouble discerning the difference.
For example, there is a game slated to come out later this year called, Haven (I'll leave a link to the steam page). The game has a lot going for it, and I'm looking forward to the full release. But, I found myself wrestling with my own thoughts during the demo. The idea of the game is you play as a couple, two young lovers living ruff on some distant planet they crashed on fleeing something that isn't revealed in the demo. The female protagonist is the mechanic of the two, while the male is the cook. The male is the super smart kind of nerdy one, while the female is a bit ruff around the edges and (potentially) shows a small penchant for violence.
I myself am a damn fine cook, and I've been told by an ex before and I quote "you're the woman in this relationship" (that's a long, long story) so this isn't what bothered me. Nothing bothered me per se. But what did pop in my head, what I did wrestle with with was how organic was it? Did they reverse the typical roles and personalities because that's just the way the characters ended up and were envisioned? Were they inspired by folks the creators know? Or, did they just want to make the man do typically "woman" like things, and the girl to typical "man" like things, for the sake of pushing agendas and narratives?
Ultimately, it doesn't seem like the story itself is going to pushing anything in any particular direction (though it could easily change or be different in the full game when it comes out). I'm still looking forward to the game but I don't think I can hardly be blamed for wondering. And, I don't think folks can hardly be blamed for being tired of it, when it's merely there to pander or push. And the general consumers are not the ones that created this environment where everything is automatically suspect.
I guess my point is, if any criticism is valid, then all criticism is valid, and it's not the fault of the consumers that even seemingly benign and innocuous material has become suspicious and a point of contention. If people had not shoved their politics and there agendas in the faces of consumers, then they could still be in the art, subconsciously pushing that agenda. But, we can't go back to that now, because the people that would push, have done so too hard and openly for consumers to go back to their former blissful ignorance.
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