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As a piece of hardware, the Xbox Series X is a significant technological step up from the Xbox One, but the central point of its introduction has little to do with sharper-looking games and faster loading times. This generation is going to be transformative in terms of how people play, rather than what they play.
Microsoft recognizes that it has power in the form of brand loyalists, and in its ability to produce showpiece video games. But it’s also aware that a new generation of players is growing up, a cohort for whom mobility, convenience, and connectivity are more important than fidelity and power.
Spencer said that Microsoft wants to “liberate content from one specific device,” and used the world’s most popular games to illustrate his point. “When you ask, ‘What device is Fortnite played on?’ the answer is kind of ... ‘Yes.’ Our own Minecraft is played everywhere.” He added that playing across devices is “something we’re spending a lot of time on inside Microsoft,”
Microsoft is still in the business of selling hardware. “I think I’m going to have a game console plugged into my television for the next decade-plus,” he said. “It’s going to be the best way for me to play on my television, to download and play on a native device. But sometimes I’m not in front of my television ... and that’s our bet on the cloud.”
The Xbox Series X master plan
How Microsoft is placing its bets on a transformative decade
www.polygon.com