GVMERS' tragedy of Metal Gear Survive

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For years, Konami’s Metal Gear Solid counted among the few gaming franchises that withstood the test of time across several console generations. Its 1998 debut introduced players to the wonders of stealth-action gameplay and subsequent entries elevated the genre further, laying the groundwork for the advent of Tom Clancy’s Splinter Cell and the like. Unfortunately, turmoil within the company meant the Konami-published saga didn’t have the opportunity to conclude as strong as it started. And its last entry, the universally panned Metal Gear Survive, managed to leave somewhat of a blemish on Metal Gear’s otherwise immaculate legacy.

Metal Gear Solid 5: The Phantom Pain, the last mainline instalment, launched in 2015 with a less than satisfactory ending, effectively leaving a bad taste in the mouths of countless MGS faithful. As a spinoff adventure that took the series in a completely different direction, Metal Gear Survive hardly had a chance to succeed on even the basest level. The survival action title wasn’t what fans wanted, especially given the absence of series creator Hideo Kojima.

Still, the experience offered a fair share of intrigue and fun; yet, by virtue of the alternate universe and zombie-centric premise, Survive struggled to retain the winning charms of its namesake. If anything, Survive’s drastic departure from its progenitors proved that slapping the title of a beloved brand on a new idea wasn’t enough to revive said brand. In this particular case, such a move may have led to the stealth property’s premature demise.

This is the tragedy of Metal Gear Survive
 

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