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Action games with RPG/Progressions elements have evolved to a point where Action RPG is no longer an adequate term to describe them, so I propose two new genres that fit two of my favorite experiences:
Soft Souls-Like: For casuals, applies some of From Software's concepts without their "Punishing" nature or offer more diversity and focus more on enjoyment.
Examples: Kingdom Hearts, Immortals: Fenyx Rising, Legend of Zelda: Breath of the Wild.
Hard Souls-Like: Hardcore oriented, applies From Software's philosophies in varying amounts while focusing on the joy of "git gud".
Examples: Sekiro: Shadows Die Twice, Star Wars Jedi: Fallen Order, Ghost of Tsushima.
Any thoughts? Better names? Further examples?
Soft Souls-Like: For casuals, applies some of From Software's concepts without their "Punishing" nature or offer more diversity and focus more on enjoyment.
Examples: Kingdom Hearts, Immortals: Fenyx Rising, Legend of Zelda: Breath of the Wild.
Hard Souls-Like: Hardcore oriented, applies From Software's philosophies in varying amounts while focusing on the joy of "git gud".
Examples: Sekiro: Shadows Die Twice, Star Wars Jedi: Fallen Order, Ghost of Tsushima.
Any thoughts? Better names? Further examples?