New Genre Proposals: Soft Souls-Like and Hard Souls-Like

ShadowDurza

Member
Feb 12, 2021
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Action games with RPG/Progressions elements have evolved to a point where Action RPG is no longer an adequate term to describe them, so I propose two new genres that fit two of my favorite experiences:

Soft Souls-Like: For casuals, applies some of From Software's concepts without their "Punishing" nature or offer more diversity and focus more on enjoyment.
Examples: Kingdom Hearts, Immortals: Fenyx Rising, Legend of Zelda: Breath of the Wild.

Hard Souls-Like: Hardcore oriented, applies From Software's philosophies in varying amounts while focusing on the joy of "git gud".
Examples: Sekiro: Shadows Die Twice, Star Wars Jedi: Fallen Order, Ghost of Tsushima.

Any thoughts? Better names? Further examples?
 

TechParadox

Member
Dec 24, 2020
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Why does "souls-like" have to enter into the conversation at all as a descriptor for other action-RPG games, especially when it, as a genre, came well after some of the bigger classic entries into the action-RPG genre? Just save "souls-like" as a subgenre for games like Sekiro et al, and keep referring to other stuff like the 3D Zelda games as an action-RPG. Not every RPG (or other super-difficult game in existence, for that matter) has to be described in reference to Dark Souls.
 
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