In-Development Indie MMORPGs

francisbaud

Member
Newcomer
Joined
Mar 26, 2020
Messages
8
Trophies
0
Open-development and crowdfunding are extraordinary tools for independent developers, especially the studios specialized in MMORPGs, because 1) they require a lot more resources than the average video game, 2) they need a very large active player-base to populate the world, 3) they rely on an army of testers to find bugs, help with the optimization and provide feedback. I've created a list of the 15 most popular MMOs that indie studios are currently developing. Here it is:

Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mine, craft, build, optimize, barter and trade



Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$27M* || Engine: Unchained
  • Spiritual successor to Dark Age of Camelot
  • Large-scale RvR battles and sieges with more than a thousand players
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction



Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
  • Spiritual successor to Shadowbane
  • Player-created worlds with parcels of terrain and pre-fab building pieces
  • GvG/RvR campaigns that guilds or factions can win
  • Deep crafting system inspired by Star Wars: Galaxies



Starbase [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $? || Engine: Frozenbyte's
  • Voxel-based, fully destructible and infinitely expanding universe shared by all the players
  • In-depth physics simulation make fights (structural durability), exploration and flying spaceships more creative and fun
  • Focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat
  • Ships are hand made by the players, wired and controlled with a in-game programming language



Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4
  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment



Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $350M || Engine: Lumberyard
  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets



Corepunk [Alpha]
Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
  • Seamless open world with top-down view and fog of war
  • Explore the world, participate in trading, complete dungeons, or engage in PvP battles
  • Day / night cycles as well as weather conditions
  • Flexible character customization with a wide variety of builds



Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Fun climbing system
  • Perception system: the world reveals its secrets through the environment



Gloria Victis [Beta]
Setting: Medieval Low-Fantasy || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world with housing, territory control and sieges
  • Complex crafting system: leatherworking, armorsmithing, weapon forging



Wild Terra 2 [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
  • Immersion and adventure: a world full of interconnected little things
  • Every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards
  • Various roles: blacksmith, fisherman, doctor, alchemist, sailor, weaver, merchant, farmer, carpenter, cartographer or hunter
  • Raids and sieges: players join groups and clans to siege medieval castles, raid large bosses and adventure in dungeons



Profane [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unity 5
  • Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles
  • Players can build small towns and great cities in the open world
  • No class or level: combat style is determined by what players exercise the most
  • Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal



AdventureQuest 3D [Beta]
Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
Cross platform: can be played on PC and mobile
Ever expanding world: exploration of the lively land with new exciting environments
Randomly generated dungeons that are unique and offer a new experience every time
Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt



Foxhole [Beta]
Setting: WW1/WW2 || Focus: RvR || Budget: $? || Engine: Unreal 4
  • Single shard with hundreds of players: wars that last several weeks and reset after each war
  • Players are what they carry or drive: player progression is purely horizontal as characters have no stats
  • Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc.
  • Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases



Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
  • Open and realistic sandbox world
  • True, real-time combat where outcomes are decided by skill rather than levels or gear
  • Legendary crafters trading across the globe, famous warriors studying the art of combat
  • Individual reputation: people will recognize you by the impact you've made on the world



Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
  • Spiritual successor to Knight Online
  • Full PvP-based maps and events
  • PvE content like missions, creatures and bosses that take several groups to defeat
  • An endless war between two kingdoms


Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
 

Latest content

Back
Top