The pace of Final Fantasy XVI is horrible

Mistergame

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Is anybody else annoyed by the pace in Final Fantasy XVI?
I believe the game has severe time management issues. You go from major cliffhanger moments to spots where the story simply pauses, leaving you a plethora of side-quests that are occasionally beautifully crafted but very poorly narrated. And they go on forever, with stuff that is just there to waste the player's time (for example, a character just chatted to me, but in order to complete the mission, I need to speak to him again in the correct location).
Really, it seems like the developers only thought of those huge fights and built the world around them, filling it with monotonous tonnes of sides merely because it's Final Fantasy and it can't be 20 hours long.
 

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