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Ratchet and Clank: Rift Apart is billed as Sony’s big PS5 exclusive for the first half of 2021. To some, Insomniac’s latest may appear to be just a better looking version of 2016’s excellent Ratchet and Clank for the PS4, however there’s a whole lot more to it. IGN India spoke to Ratchet and Clank: Rift Apart game director Mike Daly to find out.
When it came to making Ratchet and Clank: Rift Apart, Insomniac knew it had the franchise’s legacy to consider. “We knew for gameplay, that there was a couple of core elements of the Ratchet DNA that we wanted to preserve,” says Daly. “Fortunately, we have a lot of successful examples to look back on from the past.”
It was crucial for the team to focus on the game’s diverse and novel arsenal, so a lot of attention was placed on this aspect of it. “[A] majority of time spent in gameplay is in combat,” he says. “So we want every single weapon to be possible to be a favorite, it's got to be a 10 in some way.”

“PS5 Is the Least Constrained Hardware We’ve Ever Worked On”: Ratchet and Clank Rift Apart Game Director
Ratchet and Clank: Rift Apart game director Mike Daly on designing for the PS5, earning the platinum trophy, weapons, story, and how Spider-Man and Sunset Overdrive impact Rift Apart’s gameplay.