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An example of Martin Nebelong’s extraordinary work in Dreams.Screenshot: Martin Nebelong / Media Molecule
When LittleBigPlanet creators Media Molecule launched the game-as-an-engine PlayStation 4 exclusive Dreams into early access in April 2019, I remember feeling a cautious optimism. The technology behind the game was impressive, letting people make their own music, games, and artwork with its robust toolset, then share it for others Dreamers to play within the platform. Hugely impressive projects were frequently added. But at the same time, I couldn’t help think about its future and how Media Molecule would attract new players once the novelty had worn off.
The PS4's Spectacular Dreams Game Is Hurting From A Lack Of Players
When LittleBigPlanet creators Media Molecule launched the game-as-an-engine PlayStation 4 exclusive Dreams into early access in April 2019, I remember feeling a cautious optimism. The technology behind the game was impressive, letting people make their own music, games, and artwork with its...
kotaku.com