"We're on Game Pass for Xbox, and it's been really awesome because I think it's brought a lot of players to the game who would not have known about it otherwise," he says. "So I think that's been a big shift. The same way it's changed the TV and movie worlds, the subscription system is also going to impact the game industry very significantly. We're starting to see that, and starting to see it maybe unlock the market to weirder things and more original things that would have been more risky beforehand."
"My personal take is that for any industry, it's all a question of monopolies," Verneau explains. "And our industry is filled with monopolies on so many levels, from tools to platforms. And I've learned enough economics to know what that means and to think it's a really problematic thing for both players and game developers.
"As long as we manage to break these monopolies and have competition at every level, I think we'll be fine. Whether or not we can get there? Monopolies are very good at making people think they like it, because they have all the money to put on marketing. That's my personal worry. For as long as we have competition between platforms, publishers, and distributors, game developers will [be able to reach our audience ].
Co-creative lead Loan Verneau talks about launching into Xbox Game Pass, industry monopolies, and self-defeating crunch