Xbox Series X specifications have been revealed by Microsoft today, confirming a 12 teraflops GPU, variable rate shading, hardware accelerated DirectX raytracing and more.
In a new blog post, Microsoft has confirmed Xbox Series X will feature a custom processor that leverages “AMD’s latest Zen 2 and RDNA 2 architectures” to provide 12 teraflops of GPU performance. That’s twice more than Xbox One X and eight times the original Xbox One. The console will also be able to support frame rates of 120 frames-per-second (FPS).
Furthermore, the Xbox Series X will take advantage of variable rate shading. The console will also sport hardware accelerated DirectX raytracing, which will mean more accurate lighting, reflections and acoustics in games.
Here's a list of additional features highlighted by Microsoft:Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects
- An SSD hard drive
- A quick resume function that works with multiple games at once
- Dynamic latency input
- HDMI 2.1
- Backwards compatibility all the way back to the original Xbox
- Smart delivery of assets