Wild Terra 2: New Lands - Gameplay video

rootstereo

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New gameplay from Wild Terra 2 Online: New Lands. Our dream game in development. Recently added house building, fishing and furnace for the processing of basic materials and minerals. Check how it looks. Pre-alpha stage until the end of the weekend. Check it out ^^.



New features to develope in the next future:

- New continent
- New biome
- New animals, monsters and bosses.
- Dungeon for solo players.
- Improved domains and the possibility of transfer.
- Even more mining, crafts and construction.

Website of the proyect

Any question or want to chat with dev and other players? :D Join us on Discord:
 
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Looks absolutely beautiful. I find the music very relaxing and the gameplay looks very crisp/HD. I am looking forward to trying it out once it's finished!
 
Hello friends! I hope you all are doing very good and having a great time! ??
It's been a while since last updates, but it is time to catch up with our lastest news and features of our great game Wild Terra 2 Online. Thanks to the support of our players the game has been growing and improving a lot, new mechanics, new habilities, zones, mobs, weapons and fixes than make the game experience more inmersive and fun to play.

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Plague Isle is now available for exploration, now you can explore new territories, get valuable resources, fighting a lot of new monsters.

Expeditions:

- Added a Port City to the northeast of the Continent.
- For an expedition to the Plague Isle, you need to build your ship or use the services of other players and NPC captains.
- Added recipes for building ships of three tiers. Ships differ in cargo and player capacity.

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Explore a new territory

- Plague Isle. Doomed Village, Dark Forest, Viscous marshlands, and Plague City await you.
- Across the island, the effect of Acrid Air is active: you cannot use mounts from other continents, and the corpses of players and thrown objects quickly decompose. In some territories, there are other effects, we recommend paying attention to it, the island is very dangerous.
- Added diseases and infection mechanics.
- Added a new type of damage and protection from it.
- More than 15 new monsters.
- Production chains, new materials obtained by mining and crafting for most professions.
- New sets of armor from Morbium metal and Leprous skin, as well as weapons of all types.
- Improved versions of warehouses and other buildings you can build from the materials of the Plague Isle.

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What's new:

- New solo randomly-generated dungeon. The entrance to it can be found in the Dark Forest and Swamp Marsh.
- New tameable pets: black wolf, bat (can be found chopping down trees on Plague Island), as well as three types of spiders.
- Godsends can now be found in locations on Plague Island.
- Large trees, deposits and monsters can be found in the Dark Forest and Swamp Marsh.
- The ability to bring plague to the Main Continent has been enabled. Be careful if you get sick or you could bring diseases from Plague Isle to the Main continent

NEW TRHOWING WEAPON: GRANADES

- Added throwing grenades to the game (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings. Improved camera behavior, optimization and many other changes!

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- Daily quests have been. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city, and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you!
- New abilities for Swords, Axe, Maces, and Farming skills.

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Thank you for reading guys! We will have more updates about our game development, new Isles and season content will be coming soon.
 
Animal Husbandry skill, Livestock and Pet Breeding

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In the last news, we mentioned Animal Husbandry and Breeding. It's time to tell you more about the future innovation.

Livestock
Livestock will be needed to breed animals and obtain various food and resources. They can be settled in chicken coops, various pens and houses. Will be added, for example, chicken, cow, pig and others. It will be impossible to summon and increase their level.

Livestock will have a number of parameters: gender, dominance, maturity, quality, as well as unique perks. The parameters will affect both the receipt of resources and the breeding of offspring (depending on the combination of the parameters of the parents).

The new skill Animal Husbandry will be used to raise and use livestock. As well as other skills, as the level increases, Animal Husbandry will give the owner various bonuses and abilities.

Breeding Pets
It will be possible to get offspring not only from Livestock, but also from Pets. Leaving two different-sex individuals of the same species alone in the paddock, you can get a new pet, the abilities of which will depend on the parents (the chance of getting the ability that the parents had is higher). Perhaps we will also add new, additional perks that cubs will be able to receive.
 

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