What Makes ‘The Last of Us: Remastered’ A Classic?

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Explore the elements that make The Last of Us: Remastered a classic. From its gripping story to breathtaking visuals, discover why this game stands the test of time.

There are classics, and then there are stone-cold classics. The Last of Us: Remastered came out in July 2014, for PS4. By that time, the PS3 version (The Last of Us) was already a classic.

A decade later, nothing has changed. Millions of gamers worldwide still say the same thing: watching the credits roll when you complete it for the first time is like watching a friend go away forever.

I replayed The Last of Us: Remastered this year, and I’m dumbstruck. It’s like this game stands on an island—there’s a whole universe of great games, but there’s The Last of Us: Remastered, standing alone. And this time, I know I’m in a huge community of millions who agree. So here’s my two cents on what I feel makes The Last of Us: Remastered a classic.

It’s Not a New Story, But It’s Told Like Nothing Ever

The Last of Us isn’t the first post-apocalyptic survival game, and it won’t be the last, but it might be the greatest ever. This is because Joel and Ellie, the main characters, are navigating a world where there’s no room for human bonding, yet the question is whether they can form a bond—and how that bond strengthens as life becomes more difficult in their journey. The world is brutal, and you see it everywhere, whether in the deserted, overgrown cities or the claustrophobic quarantine zones.

It’s hardly a surprise this game has won so many awards, from the British Academy Video Games Awards to the Game Developers Choice Awards. Just talk to someone who’s played it, and you’ll understand how deeply people connect with the story. In fact, the dialogue between Joel and Ellie is part of gaming folklore. The developers managed to ground the characters like few others have done, making them feel so real that, as a player, you feel like you share a lot with both of them.

It’s a Visual Feast on PS5

When Naughty Dog launched The Last of Us: Remastered on PS5 there was a debate on whether the upgrade from 30fps to 60fps made any difference. This in itself is a tribute to the PS3 version because, even at 30fps, the graphics were so clear, and the lighting was so good that the difference wasn’t immediately obvious, even when the 60fps version came out on PS4.

I’ve done an objective comparison because, in the PS5 version, there’s an option to switch back to 30fps. The moment you see that, you can detect that the 60fps version is even better. The higher frame rate makes the world Joel and Ellie are navigating feel more dangerous and immersive.

Some call it the best-looking game ever on PS5 including critics from IGN and TechRadar,and the game developers knew it too. That’s why they added the fan-favorite Photo Mode, where you can pause the action, mess around with camera settings, and capture beautiful moments from inside the game.

The Combat is Super Smooth and Super Tense

It feels raw and gritty; it's almost like you're inside a movie directed by George Miller (Mad Max), Alfonso Cuarón (Children of Men), or John Hillcoat (The Road). Take the sound design, for example. When you’re sneaking past clickers, their dreadful clicks give you real fear. Every fight feels urgent. Even when you pause to sort through your inventory, the game doesn’t stop, adding a sense of realism to the combat.

The DualShock 4’s updated triggers make aiming and shooting feel much more natural than they did on the PS3. But it’s not just the combat that adds to the rawness of the game—it’s also Joel and Ellie’s interactions. For instance, when Ellie experiences music for the first time or when she asks Joel what a job is, these are hard-hitting scenes. What’s amazing is that the story develops right alongside the gameplay. You don’t enter cutscenes to get immersed in the story. The hints and marks on the walls of the abandoned cities you’re exploring reveal the story, making it feel that real.

So, if I go back to my original question: what makes this game a classic? Is it because it’s sold 20 million copies on PS3 and PS5? Is it because it’s already a member of the World Video Game Hall of Fame? Or is it because it’s one of the highest-rated games on Metacritic? Well, it could be any of these.

But for me, The Last of Us: Remastered is a classic because it delivers an experience of living in a world full of pain, yet still holding on to the hope of survival.
 
You know what Alex, stick to selling online gambling to the underaged.
 
It is a PS3 game. That is pretty new now. You can play it on most computers nowadays via emulator. Why bother even purchase the PS4 and or PS5 game that "changes the story" in order to suit the sequel or whatever ???

That is like saying "Resident Evil 1, Zero, and 4 on GCN needs to be remade" so we could see pugly RE3 re
make Jill. No thank you.

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Fallout 3-NV-4-76 is a world of pain.... Fallout by far is the best thing so far up to date, when we call pain. Blazes even the 3 looks sweet and is playable right now. Starfield is more or less Fallout/Oblvion/ whatever else ..

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What else is there "Half-Life" literally have made a bunch of sequels. Then of course is Portal ( made in HL world but is it's own thing ).

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The bigger problem is when you look outside and deal with real life. Real life is far more interesting. Solving actual issues,
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You remember Jeopardy champion that played it like a casino game ( or a videogame ). That is how we should be looking at the world.

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The idea of these games is to push the crap we watch on television into our game worlds. What Nintendo is doing and will continue to do should be the standard. This is why RE4 was goofy the way it was. Things should be fun and upbeat. No bohoo boohoo or bring politics into it at all.
 
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The idea of these games is to push the crap we watch on television into our game worlds. What Nintendo is doing and will continue to do should be the standard. This is why RE4 was goofy the way it was. Things should be fun and upbeat. No bohoo boohoo or bring politics into it at all.

Do you understand how fiction works? To relate to real people with thier real emotions and experiences it needs to mirror reality. Sometines it's in brazen, literal ways, sometimes it's more subtle and buried under metaphor, but it's always there. Resident Evil 4 isn't even an execeotion to this rule. Government and cooroerate control , cover ups, secret experiments. Yet no political overtones in that game, apparently.

That's the problem with people who cry " "keep politics out of games". You're hypocrites that are strangely selective about what counts as political elements in stories and what doesn't. You can play games as Srg Straight-White-Man-Penis fighting in a literal war and not see the politics in it, but as soon as character is female, black or gay or even just looks like an actual human being, suddenly it's some sort of conspiracy! It's disgusting.
 
It annoys me when people call it a movie game. Like, seriously. Aren't all games like movies these days as a whole?

Keep in mind, Naughty Dog are as talented AF. But it seems anything mainstream gets hated on. The same with the people in charge, the fans, and so on. People who do that are idiots.

People argue about entertainment way too much today. Yes, people are free to state their opinions. Not everyone has the same taste.

For example, I loved Days Gone. A lot of people don't like that game. Yet a lot of people love the Resident Evil remakes, but I think they are kind of mediocre as remakes as a whole, while generally being good horror games otherwise.
 
Why The Last of Us: Remastered is a classic for me because of its good balance between story and gameplay. Yes, it’s cinematic but isn’t that what modern gaming is all about? I am a fan of strategic adventures and this game to me is art.
 
It annoys me when people call it a movie game. Like, seriously. Aren't all games like movies these days as a whole?

A game is something that has rules in which you proceed to gain points to win within those rules.

A movie/film is a lesser form of story telling. In fact the breakdown is

Cartoons** > Novels/Lore/Fiction/Non-Fiction > Childrens books > Comics > Films/Movies > Theater*

* The only reason why theater/theatre is popular is because it is in your face, right in front of you and almost anything could happen.

** When I say Cartoons I mean any image or instance that makes a point, idea, or anything. Not an animated cartoon that speaks in puns for both adults and children. I put it at the top because of the ability to push an idea out into the open within a few seconds.

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Shenmue literally is a Comic-Adventure/Point and Click game at this point, alongside
"The Longest Journey" and "Metal Gear" series. If anything games like FF12 pushed the boundaries.

What happen is that people wanted to make games that anybody could play and they end up being button mashing instances AKA "movie games" like "

1. Beyond Two Souls / Detroit Becomes Human
2. Marta( I Guess )
3. Life is Strange ..............But this game has a time travel function like "Blink Time Sweeper" or Rewind in "Viewtiful Joe".
 
The characters/character arcs progress along with the game mechanics, which is unheard of.
 
The characters/character arcs progress along with the game mechanics, which is unheard of.

Give me a break. More like getting people to follow a cult and brainwash them into accept the idea that "Netflix have good original content" instead of boring-hair, boring bland dull worlds, and how the PS3 was not enough for graphics.
 
The characters/character arcs progress along with the game mechanics, which is unheard of.

Give me a break. More like getting people to follow a cult and brainwash them into accept the idea that "Netflix have good original content" instead of boring-hair, boring bland dull worlds, and how the PS3 was not enough for graphics.

I'll give you some advice @Osiris397 , don't engage with this idiot. He learned everything he thinks he knows about The Last of Us from aliens or something. The proof is this thread. Look back if you dare.
 

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