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The beauty of Sony’s latest plaything lies in the nuance of those sensations: the haptic feedback that jettisons creaky rumble motors of old (an idea that hadn’t evolved much from the days of the N64 Rumble Pak) for Voice Coil Actuators and a far greater definition of vibration. Similar tricks give Switch’s Joy-Cons their kick, but Sony’s are far more refined.
L2 and R2 are now capable of varying levels of tension, from the familiar press of Dualshock 4 to a resistant squeeze or even a biting point that has to be crunched through. The latter is so convincing you might think you’re breaking the pad the first time it happens.
So: is there an exciting new age of controller feedback rumbling down the tracks towards us? We hope so, but the challenge with technology like this is ensuring that it’s fully supported. Any Nintendo fan will tell you that console features can be quickly ignored outside of first-party games – think of all those Wii MotionPlus add-ons soon gathering dust.
VGC’s Innovation of the Year: DualSense | VGC
Sony’s good vibrations were arguably the only truly next-gen experience in…
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