Recently the metaverse has been a trending topic, especially with both Microsoft and Facebook laying claims. But the term Metaverse was first introduced by Neal Stephenson, the author of a science fiction novel called “Snow Crash,” in 1992. In the book, the author envisioned Avatars who meet up in realistic three-dimensional structures and other virtual reality (VR) surroundings. Since then, several works have been done to actualize a real metaverse. A virtual world that integrates augmented reality (AR), virtual reality, three-dimensional holographic avatars, video and other forms of communication. Some of those works include Facebook Meta. In October 2021, Mark Zuckerberg, the CEO of Facebook, introduced Meta. He said the brand brings together their technologies and app under one firm. He further added that Meta's goal is to bring the metaverse to life and assist people in finding communities, connecting and growing businesses.
How the Metaverse will affect the Entire Gaming IndustryMetaverse is a combination of many technological elements, which include:
- Virtual reality
- Augmented reality
- Video where its users “live” within a virtual landscape.
Promoters of this technology envision a virtual world where people work, play and stay connected with friends, attend concerts and conferences, and even embark on a digital trip across the globe. The effect of the Meta-verse is also felt in the film industry. There are a lot of films whose plots revolve around metaverse technology. Some popular metaverse includes:
- Ready Player One
- Minority Report
- Wreck It Ralph 1 & 2
The impact of Metaverse will also affect the entire gaming industry positively. This is because this technology will give players and spectators a first-hand viewing experience. It means that players will have the actual feeling of gaming from the first-person point of view. Also, integrating NFTs and several collectables in the Metaverse will allow users to support and interact with their favourite players.