Expert in Blueprint programming in Unreal Engine 4
• Scripter, Technical Designer, Gameplay Designer, and Systems Designer.
• Responsible for supporting Level Designers, System Designers, and Engineers with any scripting needs.
• Designed and scripted various weapons, gadgets, and a camera surveillance system for an unannounced project.
• Responsible for scripting and creating various world interactables and gameplay objects, such as doors, destructibles, hazards, triggers, and much more.
• Initiated and wrote blueprint coding standards, best practices, and various blueprinting tutorials.