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- Dec 2, 2022
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We've been eagerly anticipating this one - and on PlayStation 5 at least, we're getting a simply brilliant game and a proper technical showcase. That's the bulk of our coverage in this tech review - but there's clearly something amiss with the Xbox Series port, while the stuttering problems on the day one PC experience are unbelievably bad. Note: At 21:35, the label under PlayStation 5 should read Quality, not Performance. Apologies for the typo.
- made with UE4.27, the final version of the engine
- lots of performance and motion capture
- highly fidelity character rendering
- in-game model is nearly as detailed as cinematics
- environments are equally high quality
- high quality motion blur, recommended to keep on
- deformable snow and volumetric fog
- most lights cast a dynamic shadow in quality mode
- animation is exceptional
- quality mode use RT reflections and hybrid RT shadows, and ray traced transmission
- reflections are used on rough surfaces, which is pretty expensive
- gloriously reflective toilets
- lots of reflective surfaces in the game
- lots of shadow casters
- custom work done to UE4
- RT shadows can dramatically change the mood of the game
- PS5/Series X
- quality and performance mode
- volumetrics are lower res in performance
- 1440p-1728p
- Series s
- not mode options
- no RT
- 1080p
- lower res textures and no subsurface scattering
- has some bugs
- Series X has broken RT reflections and broken fog
- DF sent this to the team
- performance mode
- some inconsistencies, but largely stable, especially with vrr
- some scenes can drop to the 50s, might be cpu related
- quality mode
- series x has lots of drops, devs say a day zero patch would fix this
- some areas still have drops
- ps5 is more stable, doesn't have too many drops
- all platforms has some loading drops
- series x has lots of drops, devs say a day zero patch would fix this
- series s is a fairly stable save for some loading drops
- PC
- #stutterstruggle, no pre-compile option
- 400ms stutter on an i9 13-series, 700ms stutter on 3600
- in-game, you can't change settings other than resolution
- very cpu limited, poor utilization
- RT drops frame rate by 50% but cpu utilization is very low on a 3600
- loading
- loading a save is ~5s
- SDR
- three settings, use srgb if on an OLED
- audio quality is superb
- great positional audio for surround sound