This may be a bit of a stretch, but I wonder if Konami deliberately "starved" us fans of the series for a while, in order to sort of test our loyalty towards them. The fact that rumours start spreading and nearly everyone gets excited, well...that speaks volumes about them overall. Konami will start to think that people suddenly forgive them for what they did to Hideo Kojima all those years ago, and other personnel who actually established the franchise to begin with. But if Konami have seen the error of their ways, I'll be on board for whatever they work on next. This talk of two new games, however...it's a bit 'out there' to me. I'd really like to believe it, but it's like, where the hell does this hearsay originate from?
I actually pre-ordered the physical release of Resident Evil 3, and it's kind of the same thing with Capcom, only worse. Nobody hates on Capcom if they do a bad game. They may take a few jabs here and there, but I wouldn't say they're heavily criticised for what they do. And I think these remakes and generic shooter, side story games are the meat and potatoes of the franchise now. I'm not convinced they're trying to deliver to us, the "ultimate survival horror experience" with these games, as they're just soulless shooting games. Not that I hate Resident Evil 4 style games if they're done right, but with how they are now, you'll hardly remember them in a few years down the line. The Evil Within and The Last of Us did it right, and I find myself wanting to go back to those every now and then, as they're actually decent. But with Capcom, they remove most of the core elements for what essentially ends up being a ridiculous premise, that has shades of horror to be seen here and there, but at the surface, it's just a run and gun, shoot and loot title, that you think is a horror game. When it's anything but that.
I find the whole thing with you having to tame chickens, smash boxes and slash bobble figures, and do stuff like that, to be rather gimmicky. In the old games, you hardly ever got items from killing enemies. Killing Brad Vickers below the precinct got you a key for to obtain costumes, yeah. But other than say, Mr. X and Nemesis, that wasn't the case with many of the regular creatures. Even in the Silent Hill games, enemies don't really drop bullets, because then that'd be kind of lame. Maybe if you kill certain enemies, you get a key item as a reward. But most of the time, you just pick up ammo on desks, or look in lockers, raid secret areas, and do all of that type of exploring. This is what I love about retro horror games.
That's pretty much what I meant, though. The newer Resident Evil games are basically now just action shooters, with some meat remaining on the bone. But they're not really survival horror games as such. In fact, even the fan service is bad, because if Project Resistance does just fine and dandy, Capcom will incorporate that kind of trash into future entries. That's just stupid.
Are they really on the right track, though? They already cut out a lot of the classic elements, tons of standard enemies like the crows and giant spiders, and so on and so forth, yet some fanboys online expect people not to take notice of any of that commotion. Hopefully, Konami has learned that copying Capcom with this action oriented gag, is a bad idea. I've even seen videos where people talk about Silent Hill, and they suggest Konami removes the nurses for example. And it's like, why? This is familiar ground to practically any fan of this series. If you remove this, this and this, it's not really staying faithful to the origins of that particular saga. You know? And while some fans may complain, I'd be fine with them not bringing back Pyramid Head, however. He served his role well in 2 to torment James Sunderland, but they started to use him as a novelty villain in subsequent instalments, and it got so dumb in the end.