Shin Megami Tensei V on Switch Tech Review by Digital Foundry

Nat

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A huge amount of requests for this one! Shen Megami Tensei V is a rare thing - a Switch JRPG exclusive, built on Unreal Engine 4, no less. Oliver Mackenzie goes in-depth on this one, covering what sets this game apart, along with how the metrics stack up for a game that obviously challenges the Switch hardware.



Summary:
  • lighting and shading is a step above Persona 5
  • baked global illumination
  • no TAA or ambient occlusion
  • camera and per object motion blur, though artifacty due to resolution
  • great bokeh
  • object and shadow cascade draw are extremely apparent
  • NPC animation is half rate at a very close distance
  • menu transitions are choppy
  • dynamic res 1280x720-1536x864 (typically res 792p)
  • handheld 960x540 - 1280x720 (typical 648p)
  • lack of AA makes docked mode look clear
  • handheld looks better
  • targets 30fps, spends most of the time in 27-29
  • feels like it's targeting a lower framerate
  • possible cpu bottleneck
  • cinematics are in the low to mid 20s, due to Switch's low bandwidth
  • it's not a UE4 on switch issue as there are better performing UE4 games on switch
 

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