Pokémon GO from Niantic had its best year yet in 2019 after generating an estimated $894 million in gross player spending, according to Sensor Tower Store Intelligence estimates. This marks the location-based mobile blockbuster’s best year since it launched in 2016, when it grossed $832 million after taking the world by storm.
Pokémon GO caught most of its 2019 revenue in the United States, where it picked up $335 million, or 38 percent of all user spending. Japan ranked No. 2 for revenue with $286 million, or 32 percent of the total, and Germany was No. 3 with $54 million, or 6 percent.
Google Play accounted for the majority of revenue, with users spending $482 million in the game, or 54 percent of the total. The App Store, meanwhile, accumulated $412 million, or 46 percent of all spending. While many top mobile games gross more on iOS, Pokémon GO has historically generated the majority of its revenue on Android.
Pokémon GO had two of its highest grossing months ever in 2019 thanks to in-game events and big updates, Sensor Tower data shows.