Sea of Stars heads to consoles and PC in 2022.
- Engaging turn-based combat. Combat gameplay includes active player input during attack animations (timed hits), multi-character combo attacks, boosting, and strategic defense options to hinder enemies while they are channeling powerful attacks or spells. For a more immersive experience, there are no random encounters or transitions to separate battlefields, and no grinding. Both navigation and combat happen in the same environment.
- Unshackled traversal. Swim, climb, vault, jump off or hoist up ledges as you run through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tile-based movement.
- Prequel story set in The Messenger’s universe. Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’ve come to expect from a Sabotage production.
- Full-on dynamic lighting our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
- The Sabotage treatment on the turn-based RPG genre. Every system has been deeply analyzed to create an experience that pays respect to retro classics, while reworking some elements in order to offer a modernized experience free of irritants and overly lengthy sequences.
We talk to Sabotage Studio about its vision for Sea of Stars, and the nightmare of unveiling its dream project in the midst of the COVID-19 pandemic.