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Sea of Stars heads to consoles and PC in 2022.
- Engaging turn-based combat. Combat gameplay includes active player input during attack animations (timed hits), multi-character combo attacks, boosting, and strategic defense options to hinder enemies while they are channeling powerful attacks or spells. For a more immersive experience, there are no random encounters or transitions to separate battlefields, and no grinding. Both navigation and combat happen in the same environment.
- Unshackled traversal. Swim, climb, vault, jump off or hoist up ledges as you run through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tile-based movement.
- Prequel story set in The Messenger’s universe. Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’ve come to expect from a Sabotage production.
- Full-on dynamic lighting our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
- The Sabotage treatment on the turn-based RPG genre. Every system has been deeply analyzed to create an experience that pays respect to retro classics, while reworking some elements in order to offer a modernized experience free of irritants and overly lengthy sequences.
The Studio Behind the Messenger Is Trying to Kickstart Its Dream RPG in the Midst of a Pandemic
"We've had this burning inside us. We've wanted to make an RPG every since we started the studio," Sabotage Studio co-founder Thierry Boulanger says.
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