Rock Paper Shotgun: Developers of your favourite games share what they're most proud of making


Well-known member
Dec 11, 2018
Times are strange and frightening. But one point of great solace for me has been hearing people celebrating things in their lives. It feels especially important right now to hold on to what makes us all proud about what we do and who we are. And what I really love is people showing off things they’re proud of making.

So I’ve been asking a bunch of developers to pick out something they’ve created that brings them pleasure to look back on. And here they are, including Harvey Smith remembering his input on Deus Ex and Dishonored, Derek Yu on one of his first-ever games. There’s pride in doing something for someone else’s game, in the power of details and in little inventions, and ah gosh, shut up, let’s just tuck into a big slice of escapist positivity.

Sanna Berg – Totally Accurate Battle Simulator’s pirate queen

In TABS, there is only war. But that doesn’t mean it can’t be fabulous, as 3D artist Sanna Berg proves.



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