I'm not expecting much from this franchise any longer, and once these remakes stop, I don't know what they will do when it comes to sequels, and their spin off games are already utterly crap, so I'm ruling those out now when it comes to making the series better.
For years, Capcom have just been throwing different shit at the wall to see if it sticks. The plot hardly makes any sense now, and any references they put in that mention prior events are just their way of reminding people of when the series was at its best. But they cannot do a game like the original trilogy, as they haven't got the knack for that nowadays.
They already made a lot of sequels in the style of Call of Duty, but the series wasn't supposed to be like that, and so these particular entries have normally disappointed even the most die hard of fans. The reason Capcom made the games about action in the first place, was because the original remake was a critical success, but it wasn't a commercial success in that it didn't sell a lot of units, and companies rely on making money.
Somehow, in 2005, Capcom struck gold with Resident Evil 4. The game didn't really feel like a true part of the series, though, but it won over a lot of people... for a while. After that, we just got the same dish served up to us for like a decade. It took Capcom over 15 years to understand that this move towards shooting was upsetting the fans. Then with Silent Hills getting cancelled, they just did their own similar game, and put the Resident Evil name on the cover to sell it. But here's the thing: I know if you took out all the tiny references and whatnot, you could be forgiven for thinking it was not a sequel at all.
I also noticed that Resident Evil: Revelations 2 was a blatant copy of The Last of Us. While I did enjoy that game, and I appreciated the fact that Capcom made Barry a playable character, it still felt like a kick in the nuts, because Capcom essentially copied another company's mega-selling title. After that, I began to suspect that Capcom didn't have much juice left in the tank, and I want to think they know what they're doing, but I feel like they're now a one trick pony, relying on nostalgia to get by. Because like I said, they are doing good with remakes, but once they cannot remake any more of the original games, what will happen next?
Part of me knows that Capcom has been unsure of how to go forward, so the last several sequels have ripped off other games and also movies, and I feel like these remakes are just a way to grab everyone's attention, because the old games are so legendary, and of course people will get excited for a remake. But the thing is, remakes, even if they are good, don't really mean anything, since they don't move the story ahead in any real capacity. Usually, they are not even intended to be canonical either, so they come across as being more like "fan service" type games instead of proper games that will go somewhere in the timeline.
Even if this next remake is very successful, I feel like it will be a game that people would want to play for a month, wait on the extra content, and then forget about it down the road. I'd rather play the original RE 2 every single day of the year, than play the 2019 updated hack job.
The RE 2 remake was really nothing special. I knew it was not going to be able to topple the first remake, which is still arguably the best survival horror game ever made. But as hard as they tried, Capcom dropped the ball with a lot of aspects of that game. They left out so many enemies and more, and it was hardly anything like the 2002 remake. What made the 2002 remake so good, was that it stayed faithful to the original, while improving it. Unlike the 2019 remake, it subtracted nothing. That's the thing. I'm really not expecting the next remake to be faithful either, giving what happened with 2, and Project Resistance looks horrible.