Research Paper: The Educational Potential of Video Games in the Classroom

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One of the oldest video games used in the classroom was the Oregon Trail. The game was used in the classroom from the 1970s to the 1990s. Today, there is a new evolution of a wide range of video game types and genres. Regardless, one argument remains about whether video games in education are worth it.

The young generation is deeply immersed in playing games at home. A total of 214.4 million Americans are gamers. From that total, 51.1 million Users are below 18 years. 163.3 million Users are from 18 years and above. It is high time that stakeholders in education saw the potential of video games in education.

Promoting academic success​

For several decades, educators have been at the forefront of resisting the use of games in the classroom. Future teachers have a different view on the argument. They believe video games are educational and have the potential to boost learning success. The American Psychological Association reports that almost 60% of educators use digital games weekly. Another 18% use them daily to teach. They believe video game education can help enhance success. Educators should use them to help students learn better.

A report by the Entertainment Software Association shows over 76% of students say the games can help them improve their writing skills. They say games have helped them improve their creativity, imagination, and writing. Notably, most of the students opt to hire a writer when they need to improve paper quality. They pay for a research paper on EduBirdie because the service has experienced writers. It is easy to order a paper on Edubirdie after creating an account on their website. Students choose to write my research paper expertly, and give them the instructions.

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Video games make learning content easier​

The National Institutes of Health reports that gaming can help improve cognitive skills in learners. The organization conducted a study that targeted 2,000 children who play videos often. The study found that learners who played video games for a least 3 hours daily showed improved memory and attention. Many education experts have explained the question of how can gaming be educational in different ways.

They say the gaming is specifically helpful in the classroom. In matters of homework, educators have to find a different way to keep their students motivated. There are specific games that can have a greater impact in the classroom. Such games are designed to boost engagement and motivation. Some formulas and concepts are harder to teach. If the concept or formula is explained through a video, it becomes easier for students to understand.

Adopting interactive learning and teaching​

Educational games are helping educators adopt interactive learning and teaching in their classrooms. It provides teachers with a hands-on approach to teaching. Interactive Learning Project reports that gaming promote social interaction between teachers and learners. Statista reports that 74% of educators use gaming-based learning to improve their lessons. The report notes that when gaming is used, 93% of learning time is used in classroom tasks. Statista further reports that 8% of educators are not sure whether gaming and education have any relationship.

Love for education and creative thinking​

Some parents to date still ask the question - can video games be educational? The University of Michigan recently conducted a Children’s Hospital National Poll. They found that 86% of parents agree their children spend too much time on games.

71% of parents agree gaming positively impact children. Recent studies show that gaming bring a transformation in academics. It makes learning thrilling and enjoyable and boosts motivation. Learners who play games often look forward to attending the next classroom lesson.

They develop a strong love for education. Experts suggest that educators should not just rely on buying games for developers. They should encourage their students to develop their own games. Students in computer science can find it enjoyable to create games. It will boost their morale, collaboration, research, and critical thinking. It gives learners an opportunity for practical learning. Since they understand what challenges learners go through, they can create ones that solve the issues.

Conclusion​

Gaming has been used in the education sector since the 19870s. Many parents and educationists, however, have resisted their use in the classroom. It is only recently that more and more educators and parents have agreed on the potential of video games in the classroom. They can be useful in boosting learning and concertation. They keep students engaged and promoted collaboration among them.
 
I read a research paper where it said the accuracy of soldiers greatly increased after playing video games and likewise surgeons who played video games had better accuracy compared to those who did not play video games. I see great learning potential in video games but there is also something called addiction, right?
 

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