- Joined
- Oct 23, 2020
- Messages
- 7
- Trophies
- 0
Hi everyone! I'm a game developer, and I've created a demo for my game, Recurring Dreams, for PC, Mac, Android, and iOS that I'd like to share. The details are below. I hope you enjoy it! Any feedback is welcome.
You can download the demo at my website: https://www.dreamportalgames.com/downloads
as well as download/wishlist it on Steam:
About the Game:
Demo Features:
You can download the demo at my website: https://www.dreamportalgames.com/downloads
as well as download/wishlist it on Steam:
About the Game:
Recurring Dreams tells the tale of a lucid dreamer named Rath, who's trapped in the dreamworld unable to wake up. There he finds a strange power that lets him connect with other dreamers, and he ventures forth to help them with their innermost anxieties while searching for his own path to awakening. Wielding the powers of lucidity, Rath faces off with their recurring nightmares to inspire courage and hope within them. Will he find his way back to reality? Find out by playing!
Experience fast-paced high-flying side-scrolling action while exploring the dreamworld! Try the demo to experience the smooth physics and controls for yourself. The game features customizable keyboard, gamepad, and touchscreen controls (touchscreen is only recommended for multitouch devices).
Demo Features:
1 Tutorial Stage
1 Level Selection Hub (only one choice for the demo though, I'll be expanding/decorating this area a bit more in the final version)
1 Primary Stage: Cloud Towers Carnival (I may rework this a bit in the final version to make it fresh and give it better exploration/secrets)
4 Attack Powers to use/learn called Concepts, each with 5 tiers of growth
2 Spell Powers to use/learn called Thoughts
1 Leveling System with difficulty/reward adjustment
3 Attribute System for character customization called Awareness, Intelligence, and Mastery
2 Mini-Games to discover
1 Item Upgrade to find
7 Interactable NPCs
3 Customizable Control Systems: Keyboard, Gamepad, and Touchscreen
Last edited: