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Short demo:
In-depth:
In-depth:
I’m pleased to finally have some results to show for a project I’ve been working on in my spare time for the last year or so.
The idea originated when I was trying to think of an interesting idea for a project to help me learn Verilog and FPGA design, and the notion of building a simple raytracer came to mind (partly inspired by a scarily smart friend of mine who is building his own GPU). A bit later - because sometimes my brain hates me and delights in coming up with silly things to do - this turned into “wouldn’t it be interesting to try making a SNES do raytracing?”, and thus the SuperRT chip idea was born.
SuperRT
Video links for this article: Short trailer Walkthrough and technical details Update 31th May 2021: The source code for SuperRT has now been released. I’m pleased to finally have some results to show for a project I’ve been working on in my spare time for the last year or so. The idea...
www.shironekolabs.com