Discussion Realtime raytracing achieved on SNES

Clout

Well-known member
Member
Joined
May 30, 2020
Messages
601
Trophies
0
Short demo:


In-depth:


I’m pleased to finally have some results to show for a project I’ve been working on in my spare time for the last year or so.


The idea originated when I was trying to think of an interesting idea for a project to help me learn Verilog and FPGA design, and the notion of building a simple raytracer came to mind (partly inspired by a scarily smart friend of mine who is building his own GPU). A bit later - because sometimes my brain hates me and delights in coming up with silly things to do - this turned into “wouldn’t it be interesting to try making a SNES do raytracing?”, and thus the SuperRT chip idea was born.

 

Latest content

General chat
Help Show users
  • No one is chatting at the moment.
      There are no messages in the chat. Be the first one to say Hi!
      Back
      Top