Question PoE Guide: Still Having Difficulty In Killing A8 Sirus: Awakener Of Worlds In Path Of Exile? Check Now

Chris Pineson

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Well, unfortunately, I encountered a lot of players who are still complaining about one thing which is related to Path of Exile, and that is they have attempted to kill an A8 Sirus massive time from time to time, and every time they initialize that, they do pretty good up till the last step, then the whole procedure suddenly falls apart, When the players get teleported away, well, that means it is so difficult to keep track of him and then taking chip damage from the 4-way beam usually gets players killed attempting to get to him or players get blasted by the laser from off-screen. They even do not know what could they do now. Are they just too squishy or is there something they are missing?

In order to help those helpless players, well, I have gathered some steps that they should follow, if they do what I said, well, as a matter of fact, killing A8 Sirus will not be as difficult as it seems to be. And once you slay that hideous monster, at the very same time, will grant you enormous PoE currency, as well as valuable items.

Anyway, I'd like to summarize it for you over here, and all of these are just based on my experience.

The very first step:

As a matter of fact, ground Sirus is not that threatening as it seems to be. He owns his basic laser attacks, which are quite both pretty easy to dodge as well as not instakill any build. Therefore, all you need to do is just get used to their rhythm, and just weave an attack or two, and then sidestep; to be honest; it does not take too many movements if you really want to get out of the hitbox. Sporadically, he would say "DIE" and then throw a triple beam, then that means you really should be sidestepped at all costs. At the very first stage, the vital thing you should do is to learn to track down Sirus's teleports. Before he is blinking porting, he will turn in the direction. Be sure you could flame dash quickly to his location and then stay in melee range of him at all times. You need to stop Damaging Per Second (DPS) him until you could track him reliably.

What we really look out for in Step 1 is Sky Apparition Sirus. He is the much bigger threat. This Sky Apparition Sirus has 3 attacks, one of which is lethal. And if you ever see sparkly icons on the ground, which means that place is going to get slammed with desolation hammers that leave chaos degen pools that do much influential damage. This initial influence is enough to slay most builds, therefore, if you notice the sparkles, all you need to do is run far far away. The other two attacks from this Sirus are quite slow-moving and not very threatening.

The second step:

Two new added attacks are over here, and they are Meteor Maze and Laser Corridor. At this point, the Meteor Maze only has one ring and there are some lighted particle effects showing the exits. Keep in mind that do not be panic and you have plenty of time to run away. The easiest and safest strategy to the Laser Corridor is to flame dash or whatever movement skill you ever have through the projectiles and past Sirus, making him stop the attack. Sparkly desolation slams, well, are still the biggest threat over here.

The third step:

This step, well, however, is identical to the Second Step, except there is another layer to the Meteor Maze.

Last but not least, the fourth step:

As you can see, this is where most struggle. The Sky Apparition Sirus no longer weaves in attacks, however, he does add desolated ground degen pools intermittently, which could be a problem if the fight drags on too long. If you did not hone your ability to stick quite close to Sirus, well, then this step would be a big Rest In Peace for you.

And the following are attacks:

The very first one is: DIE BEAM: The DIE beam right now has a rotating arc. Once you hear or read DIE, you need to circle around behind Sirus. That is why it is so important to stay close to him; as you can see, the farther away you are, the greater the area his arc covers, to some extent, that means in order to dodge his attack, all you need to do is travel that much farther.

The second one is: Meteor Maze: right now it has 3 rings. There is still plenty of time to make it out, even on the slowest legitimate builds and without quicksilver flasks.

The third one is: Laser Corridor: About this, well, this is just the same as the previous one.

The fourth one is: Circle of Clones: Sirus will create a circle of clones and then become unforgettable, or we should say invulnerable during this step. Never stand in the interior of the circle. All you need to do is stand on the outside and then move constantly at a tangent to whatever point of the circle you are the nearest to. Once he reaches a certain point of his voice line, well, the Sirus will lock onto your location at that offered moment and then fire three progressively widening lasers at that specific place. Therefore, if you are now moving in a lateral direction, even the smallest movement should make you easily out of the hitbox.

The fifth one is: Four Point Laser Grid: Sirus would create 3 clones, and the four together would form a cross and then begin focusing lasers toward the center. The real Sirus will phase first and is quite vulnerable; this would be one of your big Damage Per Second windows. Once after charging for a couple of seconds, a laser grid will expand through each one of the Siruses. The very first expansion does heavy damage, therefore, it is important that you are not standing too close to any of the Siruses during the step of charging.

Last but not least is Rotating Laser Grid: Keep in mind, always stay in the very same quadrant as Sirus. Flame dash over the lasers so you do not get influenced by the slowly increased damage debuff and then make sure you stick as closely to Sirus as possible. This is where most gamers die since they have not practiced tracking Sirus's teleports. There is no worry that you aren't doing damage to him, it's more important to stay close to him and stay alive than it is to Damage Per Second him at this point.
 

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