PlayStation Official Magazine UK: Resident Evil 3 Remake (No Mercenaries, Nemesis AI, & more)


Well-known member
Dec 11, 2018

-Nemesis will use an improved version of the AI developed for the Tyrant of Resident Evil 2 Remake.
-Sound will be very important in a city like Raccoon City, you will have to rely on it to anticipate dangers lying in wait around the corner.
-Confirmation that we will visit the streets, the shops, the Stagla petrol station, the Raccoon Press offices, the hospital. Not open world, but far more open then the original title.
-Nemesis was created in real life to be able to be scanned via photogrammetry.
-Mercenaries mode will not return, replaced by Project Resistance.
-The mutant worms are back.
-Carlos will be playable.
-There will not be the action choice mechanism as in the original, which could give different sequences of the game afterwards or an advantage over a danger. (Apparently this is actually unconfirmed, the response was about the endings.)
-There will also be no more endings.

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