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Despite the rest of 2020, the past 12 months have been rich with immersive video game worlds, inspiring characters, compelling gameplay mechanics, and fantastic soundtracks. You’ve already told us what your highlights are. Now leading developers in the industry share their personal PlayStation picks from the class of 2020*.
PlayStation developers’ favorite games of 2020
Guerrilla, Naughty Dog, Santa Monica Studio, Sucker Punch, Capcom, and more studios share personal picks
blog.playstation.com
COD Warzone:
- Ryan Payton, Director, Camouflaj – Marvel’s Iron Man VR
- Ramone Russell, Product Development Communications and Brand Strategist, San Diego Studio – MLB The Show 20
Demon's Souls:
- Jason Connell, Creative Director & Art Director, Sucker Punch – Ghost of Tsushima
- Ned Waterhouse, Designer Sumo Digital – Sackboy: A Big Adventure
- Henri Markus, Game Designer, Housemarque – Returnal
DOOM Eternal:
- Louis Studdert, Producer, Toys for Bob – Crash Bandicoot 4
Fall Guys:
- Hideaki Itsuno, Director, Capcom – Devil May Cry 5: Special Edition
- Naoki Hamaguchi, Director, Square Enix – Final Fantasy VII Remake
Ghost of Tsushima:
- Keith Lee, CEO, Counterplay – Godfall
- Masayoshi Yokoyama, Designer & Writer, Ryu Ga Gotoku Studio – Yakuza: Like A Dragon
- Fumihiko Yasuda, Producer, Team Ninja – Nioh 2
- Rafael Grassetti, Art Director, Santa Monica Studio – God of War
- Kurt Margenau, Co-Game Director, Naughty Dog – The Last of Us Part II
Ikenfell:
- Kevin Zuhn, Creative Director, Young Horses – Bugsnax
Marvel's Spider-man: Miles Morales:
– Shaun Escayg, Creative Director, Crystal Dynamics – Marvel’s Avengers
No Man's Sky:
– Anthony Newman, Co-Game Director, Naughty Dog – The Last of Us Part II
Resident Evil 3:
- Derek Yu – Spelunky 2
The Last of Us Part II
– Gavin Moore, Creative Director, SIE Worldwide Studios – Demon’s Souls
– Cyrille Imbert, Executive Producer, Dotemu – Streets of Rage 4
– Angie Smets, Studio Director, Guerrilla
– Stuart Whyte, Co-Studio Head, London Studio
– Jason Chuang – Senior Product Marketing Manager, miHoYo – Genshin Impact
– Brian Horton, Creative Director, Insomniac Games – Marvel’s Spider-Man: Miles Morales
Tony Hawk's Pro Skater 1+2
– Anthony Pepper, Senior Designer, Mediatonic Game – Fall Guys: Ultimate Knockout
- Ryan Payton, Director, Camouflaj – Marvel’s Iron Man VR
- Ramone Russell, Product Development Communications and Brand Strategist, San Diego Studio – MLB The Show 20
Demon's Souls:
- Jason Connell, Creative Director & Art Director, Sucker Punch – Ghost of Tsushima
- Ned Waterhouse, Designer Sumo Digital – Sackboy: A Big Adventure
- Henri Markus, Game Designer, Housemarque – Returnal
DOOM Eternal:
- Louis Studdert, Producer, Toys for Bob – Crash Bandicoot 4
Fall Guys:
- Hideaki Itsuno, Director, Capcom – Devil May Cry 5: Special Edition
- Naoki Hamaguchi, Director, Square Enix – Final Fantasy VII Remake
Ghost of Tsushima:
- Keith Lee, CEO, Counterplay – Godfall
- Masayoshi Yokoyama, Designer & Writer, Ryu Ga Gotoku Studio – Yakuza: Like A Dragon
- Fumihiko Yasuda, Producer, Team Ninja – Nioh 2
- Rafael Grassetti, Art Director, Santa Monica Studio – God of War
- Kurt Margenau, Co-Game Director, Naughty Dog – The Last of Us Part II
Ikenfell:
- Kevin Zuhn, Creative Director, Young Horses – Bugsnax
Marvel's Spider-man: Miles Morales:
– Shaun Escayg, Creative Director, Crystal Dynamics – Marvel’s Avengers
No Man's Sky:
– Anthony Newman, Co-Game Director, Naughty Dog – The Last of Us Part II
Resident Evil 3:
- Derek Yu – Spelunky 2
The Last of Us Part II
– Gavin Moore, Creative Director, SIE Worldwide Studios – Demon’s Souls
– Cyrille Imbert, Executive Producer, Dotemu – Streets of Rage 4
– Angie Smets, Studio Director, Guerrilla
– Stuart Whyte, Co-Studio Head, London Studio
– Jason Chuang – Senior Product Marketing Manager, miHoYo – Genshin Impact
– Brian Horton, Creative Director, Insomniac Games – Marvel’s Spider-Man: Miles Morales
Tony Hawk's Pro Skater 1+2
– Anthony Pepper, Senior Designer, Mediatonic Game – Fall Guys: Ultimate Knockout