PlayStation Blogcast 359 features Neil Druckmann interview about The Last of Us Part II

Maddox

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On Part II:
  • When the studio moved to working from home employees were told to take care of themselves and be with their family. Employees came first, release date 2nd with employees being allowed to take off a day or two if needed, even if the whole situation meant the May 29th date couldn't be made.
  • When asked why they don't just release the digital version on May 29th: "there hasn't been a final decision yet". Mentions how some places might not have proper infrastructure in place for a digital only release, doesn't want those places left out. Right now looking at different options to get the game to everyone as soon as possible, but doing so will take time and it will obviously depend on how the coronavirus situation develops.
  • When asked about a playable demo in the PlayStation Store he mentions how a public demo like that isn't comparable to the controlled environment which comes with a behind closed doors press demo or something at another event. Also mentions how making a demo fit for public release takes a lot of work, with the demo the press played months ago obviously being outdated, game has been improved greatly since.
  • Development is at the 1-yard line, nothing left but final bugs and polishing.

 

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