NVIDIA’s DLSS 2.0 is getting added to Mechwarrior 5 and Control for GeForce RTX GPUs

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NVIDIA introduced a new super sampling technique in September 2019. DLSS launched with their Turing based cards. Using AI and deep learning the new process essentially samples images at a lower resolution and then scales them to the desired resolution. This is accomplished thru the Tensor cores of the RTX line. In theory it can offer increased frame rates by decreasing the workload on the GPU at higher resolutions. The initial launch was less than spectacular and actually cast a shadow of doubt for DLSS as a long-term solution. Users quickly noticed significant blurring on one launch title in particular, Metro Exodus. As many other sites, and users, began to compare, and question, DLSS NVIDIA has worked on improvements.

This next iteration of DLSS is currently being referred to DLSS 2.0. It should be noted that this new SDK is not compatible with the first generation. This means that developers who already implemented it would need to update a game in order to use it. Presently there are two games that have it. Wolfenstein: Youngblood and Deliver us the Moon. Deliver us the Moon has gained wide recognition for its use of both ray tracing and DLSS. DSOG, via VideoCardz, has come across confirmation of two games getting updated with it.

DLSS without ray tracing
An interesting twist with DLSS is that it does not always require NVIDIA’s other RTX feature to be used. DLSS was initially launched as a way to help compensate for the intensive calculations needed for ray tracing. At least one game has shown that DLSS can be used without ray tracing. Monster Hunter World incorporated DLSS which boasted improved framerates by up to 50%. Some titles will let you turn off ray tracing while leaving DLSS on as well. DLSS remains controversial but sites like Techspot have already noted the many improvements made since launch.



 
Artificial intelligence is revolutionizing gaming - from in-game physics and animation simulation to real-time rendering and AI-assisted broadcasting features. With Deep Learning Super Sampling (DLSS), NVIDIA set out to redefine real-time rendering through AI-based super resolution - rendering fewer pixels and then using AI to construct sharp, higher resolution images. With our latest 2.0 version of DLSS, we’ve made big advances towards this vision.

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating beautiful, crisp game images. It gives gamers the performance headroom to maximize ray tracing settings and increase output resolutions.

DLSS 2.0 offers several key enhancements over the original version:
  • Superior Image Quality - DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
  • Great Scaling Across All GeForce RTX GPUs and Resolutions - A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
  • One Network For All Games - The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
  • Customizable Options - DLSS 2.0 offers users 3 image quality modes - Quality, Balanced, Performance - that control the game’s internal rendering resolution, with Performance mode enabling up to 4X super resolution (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.








Control

Remedy Entertainment’s Control was one of 2019’s best single-player games, and also one of its most advanced, with a suite of ray-traced effects that took its graphical fidelity to new heights.

Control originally launched with a prior version of DLSS that used an image processing algorithm to boost frame rates by over 70%. On March 26th, Remedy is releasing an update that adds new story-based downloadable content along with the latest AI-powered DLSS 2.0.
“With Control, we set out to create a visually stunning and immersive world,” said Mika Vehkala, Director of Technology at Remedy Entertainment. “Real-time ray tracing and NVIDIA DLSS made Control look amazing at launch, and upgrading to DLSS 2.0 made the game’s image quality better than ever.”

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