Nintendo “Gigaleak” suggests Pokemon MMO was in development | JoyFreak

News Nintendo “Gigaleak” suggests Pokemon MMO was in development

Clout

Member
A 4chan user has leaked partial to complete source code for the following games:

Contents of the leak:
Contents of the leak:
Full development repository for Ensata official DS emulator
\20100713cvs_backup.tar\ensata\

Full development repository for Pokemon Diamond and Pearl
\20100713cvs_backup.tar\pokemon\pm_dp_ose\

Full development repository for Pokemon Diamond and Pearl, ending in March of 2006
\20100713cvs_backup.tar\pokemon\pokemon_dp\

Full personal development repository by a Diamond and Pearl dev
\20100713cvs_backup.tar\pokemon\yama_work\

Full development repository for NetCard (cancelled GBA peripheral)
\netcard.7z

iQue GBA stuff

Full development repository for Game Boy Advance BIOS
\other.7z\agb_bootrom.zip\agb_bootrom

Full development repository for Game Boy Color Boot ROM
\other.7z\agb_bootrom.zip\cgb_bootrom

Full master ROM database (America and Japan, NOT Europe) for Famicom and NES including the ROMs (and I mean everything - there’s even Nintendo World Championships 1990 and shit like that)
\other.7z\NES
\other.7z\HVC

Master ROM of Super Mario RPG

Source code to Star Fox
Source code to Star Fox 2
Source code to Link’s Awakening DX
Link’s Awakening DX bug reports
Source code to Wild Trax / Stunt Race FX
Source code to Yoshi’s Island
Source code to Mario Kart
Source code to F-Zero
Source code to TLOZ A Link to the Past
TLOZ A Link to the Past dev stuff & bug reports
Source code to Super Mario All-Stars (including Mario World?)
Source code to the Wii VC Game Boy Emulator
Some weird prototype game (“super_donkey”, from early 1993 - Yoshi’s Island style)
Super Mario Kart prototype(s)
Full development repository for a tool to upload titles to the Wii Shop Channel
“WallPaperPasswordMaker” source code
Random test program source code
Seven early 1990s tape backups
Several Super Mario World 2 prototypes - “Super Mario Bros 5: Yoshi’s Island”
eTicket signing keys for an unknown system
Private and public keys for “various arcade manufacturers”
Game Boy Advance and Iris (early 2003-era DS prototype with 1 screen) board documentation
Tons and tons of CAD documents in general relating to Nintendo products
Wii private keys?
ES/FS source code (IOS) (also a p2p/voice chat lib?)
P2p lib:
/netcard.7z/gba/depot-offline/sw/common/sdks/p2p
IOS Arm Toolchain patches:
netcard/gba/depot-offline/sw/devroot/tools
Hamtaro Ham-Hams Unite! debug build
other\CGB\B86__ハム太郎 2\Master\USA\ham2usa_020807
SuperFX Test Program (1991)










Donkey Kong Sprite called "Super Donkey" and was the name of DKC in Japan.



 
A 4chan user has leaked partial to complete source code for the following games:

Contents of the leak:



Ah! The bitey dust clouds after aground pound from the first video are the ancestor of the Mario Maker giant boot ground pound mechanic. Did they appear somewhere else in another game or did they use an unreleased prototype mechanic as a more than obscure reference when they implemented it? :unsure:
Edit: someone made a comparison image

Also Moomin Bowser!
 
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PGen98

Moderator
A Pokemon MMO would've been interesting, but probably an absolute nightmare back before the modern era of gaming. As for the rest of the leak, it's pretty impressive someone managed to access and compile the source code for all of this, most definitely.
 

Trashpanda

Member
I'm impressed Nintendo has kept such a treasure trove, there are so many games much younger than these that have had their source code lost to time. This is truly a preservationists dream come true!
 

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