Meta VR as a House of Cards...

Osiris397

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I found these news stories a couple of weeks ago and they confirmed some things I thought.

NWN blogs: Quest 2 VR Usage/sales rates:
This article basically states that most people that bought Quest 2s didn't buy many games and didn't engage with VR content online much.

RoadtoVR: Quest Sales, 20 million, Retention Struggles
This article essentially has Facebook officials confirm the struggles and promise efforts to do better

UploadVR: Quest 3 appears to have sold at least 1 million units
After a year and maybe a half the Quest 3 sales.

Ok, so the Quest 2 sold roughly 5 Million units per year, but now that part of the user base is effectively dead. In the last 8+ years there has been a linear decline Meta investment into the VR space (advertising particularly) even while they are spending billions per quarter still to support it, so it seems more like a billionaire's vanity project than a real business, as such support could be completely yanked from it at any time. On top of that a lot of the years of holiday advertisement blitzing was somewhat, to be kind, misleading. It's possible the company burned up whatever goodwill with customers that they had. Games media generally refuses to highlight any of these facts even though they are critically important for a lot of people considering purchasing a Quest.
 
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