Kotaku: Final Fantasy VII Remake's Easy Mode Is Way Too Easy (Spoilers) | JoyFreak

Kotaku: Final Fantasy VII Remake's Easy Mode Is Way Too Easy (Spoilers)

Aries

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Combat in Final Fantasy VII Remake, especially when facing powerful boss battles, involves juggling normal and special attacks, destructive and healing magics, and strategically exploiting enemy weaknesses. Unless you’re playing in easy mode. Then it’s just button-mashing bullshit.

I spent 40 hours playing through Final Fantasy VII Remake, mostly on normal mode, the highest difficulty initially available (a no-items hard mode unlocks after completing the game once). I burned through potions and character-reviving phoenix downs as I battled robots, mutant creatures and Shinra soldiers. I was forced to repeat many of the game’s boss battles after my party wiped, regrouping, switching out weapons and material to make sure my characters had the right tools at their disposal. It was challenging, but never dull.

Then came the dogs. Towards the end of the game, there’s an encounter with a bunch of Shinra bloodhounds. It’s not a boss fight, just a regular encounter between Aerith, Tifa, and a bunch of genetically modified puppers. The two characters, separated from the rest of the party, were quickly overwhelmed by snapping canine jaws again and again. There were just too many of them. I barely had time to get their ATB gauges to the point where they could use items or cast spells.


DIFFICULTY level set to EASY is to make the game EASIER for people who A) Have disabilities which make "normal" difficulty almost impossible or B) Prefer to focus on the story and not combat Please stop writing articles complaining EASY is bad. Let people play how they want!

 
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