"Fear and Hunger" is a traditional SNES/Saturn styled RPG made in RPG-maker. It literally features big decent sprites, Pokemon/Phantasy Star IV type battles, elements from "Digital Devil", and nicely animated/surreal/air-brushed SNES/Saturn sprite detailed artwork that was made by various people from the community fan and actual artists. What is nice about the game is that it is a "Horror-game" like "Resident Evil" but plays like most RPG mentioned. It is like "Fallout" where you could use the "System" or play the game like a regular FPS, or third-person-view. In FAH you literally have so many options. Most of all it is not censored and it makes you work for it. A problem people have with this game, is the difficulty, but in reality the enemies are not meant to be fought ( at least at the same time ) and your meant to use tools ( like Resident Evil ). Yes you can gain points via methods but again it is about survival.
Just to make things even more worst the game prevents you from saving. Saving just kills off characters, and prevents various endings from happening. Which is part of the thrill of the game itself.
If you can remember that scene from "Escape from NYC" where the girl gets dragged down below the floor-boards to where Snake was running down the street from a mob of convicts who could easily over-power him. You get that and more in FAH. Furthermore not fighting enemies seems to be the ticket in this game, unless you like losing points or even worst losing a limb ( which is literally an instant game-over ) to falling inside of a hole ( with no escape %99.9.9 ) of the time. FAH makes you question life itself when the world of Sorcery, Mistism, Magic, mixes with Religion, Science, Technology. While all those things are presented around you, the majority of people are uneducated cult-types, to people who belong inside an insane-asylum, which could even lead to your own would be party-members and crew.
Just to make things even more worst the game prevents you from saving. Saving just kills off characters, and prevents various endings from happening. Which is part of the thrill of the game itself.
If you can remember that scene from "Escape from NYC" where the girl gets dragged down below the floor-boards to where Snake was running down the street from a mob of convicts who could easily over-power him. You get that and more in FAH. Furthermore not fighting enemies seems to be the ticket in this game, unless you like losing points or even worst losing a limb ( which is literally an instant game-over ) to falling inside of a hole ( with no escape %99.9.9 ) of the time. FAH makes you question life itself when the world of Sorcery, Mistism, Magic, mixes with Religion, Science, Technology. While all those things are presented around you, the majority of people are uneducated cult-types, to people who belong inside an insane-asylum, which could even lead to your own would be party-members and crew.