Iv'e always thought about programming games, but not being a developer. That hasn't even been thought of seriously. Well, I just see the thing as a being a hobby, honestly.
It takes a lot of patience and also requires people to work on story and the controls for specific things. And making levels would be pretty difficult on that note. I think that's one reason I'd say that it is a work in itself.
That wouldn't stop me - cause that's where the fun is! Anyway, of course, it's going to be a challenge. That's pretty much a no-brainer.
Would be nice to be game developer. Not something I have decided to do myself. Nonetheless it would be a nice position for some people.
Currently I just get enjoyment out of coding projects for fun. Maybe one day open up Unity and try my hand at some C++ for a smaller game that could turn into a fun project. It's enjoyable to code these projects when you have such good IDEs from jetbrains. Which you learn a lot from.
What might be the best language for coding a game? Well, it seems like everyone's into Python these days - and back in the 2000s, when I took programming courses, it seemed like C # or Visual Basic were popular.
O.K., well my best experiences were with Visual Basic I think. I coded a number of programs as part of my study.