Halo franchise's Microsoft studio is essentially starting from scratch

jackCrauseX

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Since Halo Infinite was released, fans had assumed that in addition to new multiplayer modes, 343 was working on new content for the story. But that wasn't the case, according to the people familiar with the situation. Developers were making prototypes in the Unreal Engine and pitching ideas for new Halo games rather than working on new missions for Halo Infinite. Many of those developers were laid off this month and the company isn't actively working on new story content, the people said. A Microsoft spokesman declined to comment.

In the eyes of some observers and former 343 employees, the reorganization was a long time coming. The studio, which was founded in 2007 to inherit Halo after Microsoft parted ways with original developer Bungie, has struggled through many challenges, including the release of several polarizing games. Patrick Wren, a former 343 designer, said on Twitter that the job cuts and the state of the Halofranchise overall are the result of "incompetent leadership up top" during Halo Infinite's development that led to "massive stress on those working hard to make Halo the best it can be."


There is a lot more in the piece that is definitely worth reading.
 
It's unfortunate that some who were let go were driving forces behind the games. I hope the restructure leads to some genuinely good Halo games moving forward, but losing some of the pieces that they lost means it is likely to be a radically different series in the long run.
 

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