Half-Life: Alyx - Review Thread


Well-known member
Dec 11, 2018


GameSpot - 9/10
Not only has Half-Life: Alyx made good on its shift to VR, it has elevated many of the aspects we've come to love about Half-Life games. It may not be as bombastic as previous games, but the intimacy of VR brings you closer to a world you might have thought you knew over the past 22 years. Even when familiarity starts to settle in, its gameplay systems still shine as a cohesive whole. And as it concludes, Half-Life: Alyx hits you with something unforgettable, transcending VR tropes for one of gaming's greatest moments.​
Ars Technica - Approved
The masses may not rush out to buy a VR set to play Half-Life: Alyx. But anyone who loves video games should look at this game as a next logical step in the possibilities of dramatic, interactive storytelling. Bravo, Valve. Bravo.​
USGamer - 4.5/5
Half-Life: Alyx is billed as a VR return to the series, and that's exactly what it delivers. It does what Half-Life has historically done well, and without the clouding of nostalgia or unhelpful notions of what constitutes "revolutionary" design, it ranks alongside Half-Life 2. It is a full-length VR experience that both needs to be in VR, but that uses the tech to more strongly evoke the same feelings you got with a mouse and keyboard years ago. There are some small flaws that are no more annoying than over-long sewer odysseys or having to crouch jump were in past games, and its spectacle hits the hardest of any in the series. It sets Half-Life up for a compelling future—here's hoping we see it.​
IGN - 10/10
Half-Life: Alyx has set a new bar for VR in interactivity, detail, and level design, showing what can happen when a world-class developer goes all-in on the new frontier of technology.​
GamesRadar+ - 4.5/5
This is hands-down the best virtual reality money can buy right now, and feels like a tantalizing promise of just what the big game studios could achieve if they were willing to put their time and money into creating a AAA experience for VR platforms.​
VGC - 5/5
A stunning return for Half-Life and an essential VR purchase - if you have the required equipment and space.​
UploadVR - 5/5
Alyx leaves you with the lingering suspicion that there is yet more ground to cover, that there’s far more this series and this developer can do with this new set of tools and that this is only the first part of that story. Though you’ll find yourself hungry for more, there’s something comforting in the knowledge that, for Valve, this is the dawn of a new era. Half-Life: Alyx makes good on its second chance, it is as essential a VR game as you’ll find in 2020, but perhaps the most exciting thing about it is the message is that the best is yet to come.​
Destructoid - 9/10
This is legit, folks. A 10-12 hour Half-Life might finally be enough for you to spring for a VR headset. We can only hope it similarly reinvigorated Valve​
VG24/7 - 5/5
When Half-Life 2 released, it revolutionised the first-person shooter. It set a benchmark for shooters that followed, just as the opening train journey in the first Half-Life led to dozens of games aping that slow-burn introduction. One of the reasons Valve never counted to three and gave us a proper sequel is the expectation that comes with it. The series’ core ideas have been refined and polished, and believable physics are no longer such a novelty in video games. Where is left for Half-Life to innovate? It turns out Valve just needed new tech. It just needed VR. And it’s what I needed, too.​
PC Gamer - 92/100
With old friends, new enemies, and an exciting story, revisiting City 17 in VR is a thrill in Half-Life: Alyx.​

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