Fursan al-Aqsa: Knights of al-Aqsa Mosque - A New PC, PS3, Xbox 360 Video Game

Hello guys!

New update here.

I made a new feature for my game. You can change the Camera from 1st Person to 3rd Person at any moment, just by clicking on "Q" (Select on Consoles). I hope you all enjoy!


 
Hey guys!

Here follows the Showcase of the new map for my game, Fursan al-Aqsa Training Camp, for players training the basic commands of the game and prepare for the great battles that will be faced in this Journey for Revenge and Liberation of al-Aqsa Mosque!

Allah Akbar!

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Hello guys!

Small update here.

I already began working on the Campaign Missions of #FursanAqsaGame. Each mission will have a cool intro cutscene animation, a triumphal entry in the best James Bond Goldeneye 007 Style!


By the way, I already created a very simple, easy and clean visual programming workflow for the mission objectives. So now It's very fast for me setup some cool mission objectives, like destroy security cameras, find specific items, sabotage enemies weapons, disguise, deactivate alarms, and so on.

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For this #ScreenshotSaturday I want to showcase another Campaign Mission of #FursanAqsaGame. This map (a revamped version of the demo map) is based on Camp Ariel Sharon, a complex of IDF Bases in Southern Israel. In this mission you bravery infiltrate on this base to spoil Israel's evil plots against Palestinian Civillians, seeking victory or your martyrdom!

By the way, I already have choosen the name for this first episode: Fursan al-Aqsa Episode 1 - Call of Jihad :D :D :D

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For this #ScreenshotSaturday I want to showcase the new enemies classes I created for my game #FursanAqsaGame, also I created a new skin for my game's protagonist, especially for a brand new explosive game mode: Suicide Operations. #UE3 #UE4 #UnrealEngine #IndieDev #FreePalestine

Episode 1 is coming very soon, Insha Allah. I hope you all will have a very cool gaming experience, especially the Shooter fans out there.

Cheers and until next update.

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Fursan al-Aqsa Drone Gameplay

Hello guys!

I want to showcase a brand new vehicle which will be used on some Campaign Missions of Fursan al-Aqsa Game.

Intelligence in times of war means killing your opponents with their own weapons...

Enjoy this new gameplay showing off the drone, which you will use in many missions across the Campaign Mode of #FursanAqsaGame


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This is just a sneak peek of the Explosive Action and Epic Bosses Battles which awaits you on Fursan al-Aqsa.

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For today I want to showcase a new map I am making for #FursanAqsaGame.

This will be a Mossad Office Headquarter, the Israeli Secret Service.

Your mission is to infiltrate on the office, and find some important documents about a new attack Israel is planning against Palestine.

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Here I showcase the first person mode for some guns of my game, especially the pistols, greatly inspired by the classic Goldeneye 007.


My game is a Third Person Shooter, however, listening to the desire and feedback of many players who played my game`s first demo, I added the possibility to change between first person and third person view at any time in the game, pleasing both worlds (FPS fans and TPS fans).

But for the sake of keeping this reference to Goldeneye 007, I decided to only add hands models to pistols (otherwise they will not look good), as for the rifles, they dont have first person arms. It`s a game design decision.

Also I manually made the reload and equip/holster weapons animation to remember as much as I can Goldeneye 007.

I hope you enjoy, and very soon I will release a new demo for my game, the "Infiltration Demo". More details soon.

Cheers!

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Fursan al-Aqsa Announcement Trailer - All the Power to the People of Palestine

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Watch the video: Fursan al-Aqsa - All the Power to the People of Palestine video

Soundtrack by Rodrigo KTarse (Rodrigo KTARSE) the Great Insurgent Rapper of Brazil's Guetos!

Updated Demo

Download PC Version: Fursan al-Aqsa Infiltration - PC file
Download PS3 Version: Fursan al-Aqsa Infiltration - PS3 file
Download Xbox360 Version: Fursan al-Aqsa Infiltration - Xbox360 file

This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar to (and inspired by) the Classic Shooter Goldeneye 007, with many mission objectives to complete on each "mission", such as destroying security cameras, sabotaging some Israeli equipment, finding documents that reveal more details about the game’s plot, planting bombs, invading Israeli bases, finding and murdering a specific enemy, rescuing Palestinian civilians, hijacking vehicles, taking down planes.

Adding to this, there is a Multiplayer Map, Battle of Negev Desert, so you all can revive the Golden Days of Split Screen Multiplayer Games.

On consoles (PS3 and Xbox360), the multiplayer mode works outside the box, as for PC, you need to have 2 Xbox360 Gamepads for PC. However, it works aswell with ANY PC Gamepad through the Xbox360 Controller Emulator, which is already included with PC Version.

After you install the PC Version, just go to C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Press Beta\Support\Xbox360ControllerEmulator.zip

All the intructions are there.

The full version of this game will be released in January 2021, Insha Allah (God's Willing)

I hope you all enjoy this updated demo, as there is too much love, dedication and many sleepless nights spent on this project.

Assalamu Alaykum, may the Peace be upon You!

Nidal Nijm.

Note: There is a small bug in the game (which does not interfere with gameplay), it is a bug in the version of Unreal Engine 3 that I am using. Sometimes, when the player leans against some walls and tries to shoot, the projectile of the weapon is not launched. To solve this, just tap in any direction (W, A, S, D / analog directional on consoles) and shoot again. This is because the starting point of the projectile launch in Unreal Engine 3 is calculated in relation to the position of the player's camera, and sometimes the camera is "pressed" on some walls when the player is too close, losing the starting point of calculation for launching the projectile.
 
I'm so proud at how far you've come. I've been following your work from the day you posted a thread about it here. Keep up the amazing work!
 
I'm so proud at how far you've come. I've been following your work from the day you posted a thread about it here. Keep up the amazing work!
Thanks my friend!

Edit: Thanks my brother, you are one of my greatest supporters arround the web! I am too much happy for being able to promote my game here!

Jazak Allah Khayr (may God give you the best)!
 
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Fursan al-Aqsa Infiltration - PC 64bit Patch


This is just the 64bit version of Fursan al-Aqsa Game Executable, which I am providing because some Windows 10 users are experiencing some crashes while running the game, as Win10 has some compatibility problems with old 32bit applications. To "install" this patch, simply copy the zip file to:

C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Infiltration\Binaries\

Extract the zip file there, then run the game direcly:

C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Infiltration\Binaries\Win64\FursanAqsaGame.exe
 
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Allah Akbar! All the praise be to Allah! My game will be showcased on @IndieCade Festival, GameSlam Opening Event! This is a dream coming true!
 
Fursan al-Aqsa Pseudo Raytracing on GTS360M, PS3 and Xbox360!

Download

PC: Fursan al-Aqsa Infiltration - PC file
PS3: Fursan al-Aqsa Infiltration - PS3 file
Xbox360: Fursan al-Aqsa Infiltration - Xbox360 file

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Today I want to showcase a Pseudo #Raytracing #Shader I made for #FursanAqsaGame and it runs smoothly on #GTS360M/#PS3/#Xbox360! I updated the Demo with this shader and a better balanced difficulty.

This is NOT a real raytracing effect, however, the final results are good enough, as I showcase below, and most importantly, it does not reduce performance, as it is just a material setup. I updated the Demo with this new shader and a better balanced difficulty.

This new shader basically uses the Unreal Engine 3 Material Function called Reflection Vector and a metallic reflection texture (an image file), everything linked to the Specular Map Input and Multiplied by the Diffuse Input of Unreal Engine 3 Material editor, as you can see here:

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Here follows some screenshots

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Cheers and until next update!
 
Hello friends! I created a Facebook Page for my game, so please, let's share it. And drop a like there to support me!

Thanks!

 
Look at this bad boy. Whenever he gets mad, he simply blows things up!

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And it was love at a first glance!

Here I show my newest toy, the M249 Machine Gun with all it's glory!

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This is the reload animation, it was done manually with keyframing inside 3dsmax.


I hope you enjoy!
 

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