After almost giving up the PS3 version of my game Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque, because I could not get the all maps to run on it, I tried one last thing, after all the optimization I have done (compressing textures, reducing lightmaps...): I changed the PS3 video output resolution to 480p.
Now the game runs smoothly, at 60fps almost all time, except on Gaza mission, because there is a lot of stuff running on the screen. It seems that running the game at 720p or 1080p will use much more of the extreme limited video memory of the PlayStation 3 (256 MB).
I personally liked the image quality, even though it is not crispy as on the PC version. The image looks a bit pixelated and there is absolutely no AA (anti-aliasing), which made the image look like there is kinda PS1 image style filter applied over it. I simply loved it.
The PS3 version is exactly the same as the PC, just graphically inferior (some lower resolution textures). But I personally found the PlayStation 3 version more fun to play, because of the dual shock controller. Each gun triggers a different vibration style, which is very cool.
Here is the original MP4 video in HD 1080p High Quality:
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® Updated Demo Released
Since Steam will take a long time to finish reviewing my game, before it can go live there, and since the demo is finished, I don't see a reason for not releasing it, so you all can enjoy this new demo and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.
This demo can be downloaded from itch.io, Game Jolt and IndieDB:
IMPORTANT: FOR PS3/XBOX360 YOU MUST SET THE VIDEO RESOLUTION OUTPUT TO 480p 16:9 ON YOUR CONSOLES CONFIGURATIONS MENU (also set on your TV the image aspect ratio to 16:9) OTHERWISE THE GAME WILL CRASH!!!
Please download, play, leave a feedback and wishlist my game, as it helps me too much!
About the Demo:
This brand new and updated demo of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® contains 3 Game Modes (Campaign, Challenges and Multiplayer), alongside 6 Maps, so you can all enjoy it and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.
In this demo, for the sake of making things easier for the players, all the missions are opened by default, but on the final game you need to accomplish the previous mission to be able to play the next mission of the Campaign.
The first Campaign mission is basically a tutorial for players to understand the basic game mechanics, specially the Bullet Time, which I, personally love it, as I made it very similar to Max Payne. The second Campaign mission, is where the action begins. Retro shooters, specially Goldeneye 007 fans out there, will find too much similarities to the game, which ARE NOT MERELY COINCIDENTAL
The Challenges mode, I made something very similar to, let's say, Metal Gear Solid VR Missions, on which the player must complete some specific tasks to earn a ranking badge according to his performance. The Challenges mode will keep people entertained playing Fursan al-Aqsa, even after finishing the game's Campaign, because the player will have to conquer all badges, and, something very cool, is that, both the Campaign mode and Challenges mode, will have FULL SUPPORT TO STEAM ACHIEVEMENTS!
About the Multiplayer mode, this is something I am very proud of it, because I think it revives the Golden Era of Split-Screen Multiplayer! Due to technical limitations I won't be able to add Online Multiplayer support for Fursan al-Aqsa, so it will be Offline Multiplayer.
This Multiplayer mode makes more sense for the console version of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®, but even the Steam version does support local multiplayer. However, you must have 2 Xbox360 USB Controllers connected to your PC, before starting the game. But ANY USB GAMEPAD will work if you use the Xbox 360 Controller Emulator, which can be downloaded for free from their official website (Xbox 360 Controller Emulator).
By the way, I will release, in December, 9 Campaign Missions, with full Steam Achievements Support, and some Multiplayer Maps.
In the first FREE update for my game, I will release the Challenges Mode, with many missions. I will use the same Campaign Maps with many variations, and some new Maps. Also ALL the Challenges missions will have FULL Steam Achievements support, and by the way, the Challenges missions achievements will be HARD to unlock
In the second FREE update for my game, I will release some new Campaign missions, alongside some new Challenges missions, all of them with FULL Steam Achievements support.
As these new updates will take a lot of time for making, so, after I finish these updates, I will still decide if I make more free updates, or some cheap paid DLC's for my game, with brand new content. I plan to make some new missions, real missions and battles which indeed did happen in Palestine, real missions from the Palestinian Resistance, not fictional missions like these I am making now.
My final words:
After many years of intense work, dedication, too much love, passion and sleepless nights, finally, my journey with Fursan al-Aqsa is coming to it's peak.
It has been indeed a long life journey, which began, here, on this piece of paper, the first sketch I made for a game about Palestinian Resistance there in 2009, the game of my dreams, the game which, since childhood, I dreamed to make, and today, praise be to Allah, it is a reality.
I confess it has been a very hard journey, full of ups and downs, I even thought on giving it up many times, but the palestinian blood in my veins told me that a true fighter never gives up. Also because the underlying message of my game is very important to be said in the Gaming World, that RESISTANCE IS NOT TERRORISM, as this breaks too many cliches, specially the cliche Arabs = Terrorists.
In this long journey I got to know many friends, from this site and many other places, and something I never imagined, is that my history with this game has been an inspiration for many other people, specially because of my other project, UDK Ultimate Engine, the homebrew port I made of Unreal Engine 3 to the 7th generation of Consoles, Playstation 3 and Xbox 360.
So here my dear friends, since now I am on the final phase of my game's development, I won't be too much active on these forums anymore, but I will still publish some new trailers I make for my game. My focus now will be finish these 9 Campaign missions to release my game now in December, Insha Allah.
Again, I thank you all guys and girls who are supporting me since the beginning of this project, and I thank the forum admins here to allow me to keep promoting my game here. This game now is HUGE thanks to this AMAZING COMMUNITY.
Finally, after almost 10 years working on this game, since 2009, it is finally released on Steam!
I thought it would take more days for my game being approved by Steam Review Team, however, today the wait is over, today is a GREAT day for my life, for my dream of becoming a game developer.
Against all the odds, despite all the controversy around my game, despite anything, finally now my game is officialy on Steam, the biggest platform for digital gaming.
This is indeed a great achievement for my life. No arab muslim game developer before me was able to make a game about the Struggle of Palestinian people against Israeli Oppresion in a global scope like Fursan al-Aqsa, a game, that despite being a small indie game, but it has a very important underlying message.
As many of you know, I am a brazilian muslim, son of a Palestinian Resistance Fighter, and I always wanted to tell the history of my father, and the history of my people, the palestinian people and their resistance against oppression. Through this game I want to show to the whole World that Fighting for Freedom is NOT Terrorism, Fighting for Life is NOT Terrorism, Fighting for Protecting the Homeland is NOT Terrorism, Fighting against the Oppressor and its Savagery, which kills innocent children and civilians, is NOT Terrorism, that Palestinian Resistance is NOT Terrorism!
And today I feel I am close to accomplish this mission.
Again, I ask you all to please wishlist my game on Steam, as this helps me too much.
And if you did not download the demo yet, please, download it now from Steam.
Browse Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® files to download full releases, installer, sdk, patches, mods, demos, and media.
After listening to many players feedbacks, I realized that not every player nowadays are hardcore players, that the world itself changed a lot in the last 20 years, and also did the gaming world.
We live in a very different times since the days of Goldeneye 007 for the N64, the biggest inspiration for Fursan al-Aqsa. While people back then could take months to beat the game because they were usually stuck with the game until the next time their parents buy them another game, the mass availability of games of all prices on digital storefronts nowadays means that people can just play a different game if something is too hard. In other words, people will also get bored easily if the game is too hard as well, especially if they have plenty of other games waiting for them.
So for this reason I did balance much better the difficulty of the game now. It is easier, but still challenging without being frustrating. I hope to reach now also the casual players who want to try something different, an action game which anyone can enjoy, not only hardcore players.
Here follows the list of changes, which were also added to full game:
1- I improved the post process effect, increasing the image contrast and brightness a bit, so players can see better important gameplay objects, like the security cameras, healthpacks and other pickups;
2- I added a small delay for the enemy soldiers, so it takes some seconds for them to shoot at the player after they spot him;
3- Now the Health Packs restore 25HP of health instead of 15HP;
4- Now each Headshot gives the player 10HP of health;
5- On each mission the player will have a Body Armor to pickup, and it is placed always close to the player entry point of each mission;
6- I reduced a lot the opacity of the on-screen blood whenever the player is injured, so it does not distract the player anymore;
7- Now to perform the knife kills is a bit easier, but you still need to get close enough to the enemy;
8- I made the security cameras range less unfair to the players, specially that one close to the corridor under stairs;
Now I am sure the game is much more enjoyable, without losing it's challenging aspect, but at the same time without being unfair for the players, neither frustrating.
I hope you enjoy it, Insha Allah.
Assalamu Alaykum - May the peace be with you.
P.S: My game was featured on one of the biggest gaming portals of Japan!!!