Fursan al-Aqsa: Knights of al-Aqsa Mosque - A New PC, PS3, Xbox 360 Video Game

udkultimate

Developer at NIDAL NIJM GAMES
Verified


Assalamu Alaykum (Peace be with you)

As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life!

---------------------------------------------------------



DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website.

I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation.

Fursan al-Aqsa - Knights of al-Aqsa Mosque
is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.

This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!

This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.

I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help!

I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020.

Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy.

Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features.

---------------------------------------------------------

Because of Anti-Spam rules on this forum, I can't post here the link to my game page, however, just search on google fursan al aqsa game and you will see the game's profile on IndieDB. Just access that page to view all informations related to my game (videos and screenshots).

Cheers.
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Hello guys!

Something important I forgot to say.

This map, which will be the first mission (episode) of my game:



It's a remake of a Custom Map for Counter Strike Global Offensive, the map name is de_heat.

Whenever I create my maps, I like to take many games as reference, and I prefer to use Source Engine Games Maps, because it's easy to import on 3dsmax, and use the original map as a reference to model my map over the original map.

I have choosen this map, because it's similar to the real city of "Old Jerusalem", which is where the first mission of my game takes place.

However, I contacted the original author of this map from since I began creating this map in UDK Engine, last year. And he was very kind to me and gave me authorization to remake his map for my game:



However, as I told before, these screenshots of this map, and the gameplay trailers, are a bit outdated, because I am already working on chaing this map a bit, especially changing some assets (props) which are from Valve (the devs of Counter Strike) and not from the map author.

I am replacing these assets with some assets created by me and others purchased on 3D Marketplaces arround the internet. This is very common especially for indie and solo developers, purchase assets, download royalty-free assets to use whenever developing a game.

Imagine if all indies would make games creating all the assets from scratch. You would not see so many indie games arround there.

The same is truth for my new updated protagonist model. This new updated model is a mix of character parts from many models, which I purchased recently to update my 3d models library, which was a bit outdated (the marjority of my old models were from the time of Counter Strike Source).



However, you may think: "Man, getting ready models to create a game is very easy, because you have done almost nothing". I must inform you that the truth is far away for this thought. In game development there is no a "copy and paste", or "plug and play" solution, just one click and your game is done! No, even using pre-made 3d Models, you will never get the model which you want to fit on your project unless you do the dirty work of modifying this asset to fit on your game. Yeah, there is a LOT of work to be done.

I have done a lot of manual changes on this model, in example, the head cover was untill the neck, however I wanted this headcover to raise down untill the chest, so I manually modelled that extra part to make it reach the chest. Also the original texture was a plain black, so I manually created in Photoshop this Shemagh Texture in red color, the traditional Palestine Head Cover. Also to add some more depth, I did bake some small shadows on the texture to make it look more realistic and give a kind of fake volume to this head cover.

Another change I have done, because I am using the default UDK Skeleton (Unreal Tournament 3 Rig), and the default Animation System in UDK Engine (UE3) is pre programmed to work with the UT3 Skeleton outside the box, I did manually rig the character mesh to the UT3 Skeleton, as you can see in the video. And the character arms I used for this model, were a bit larger than the UT3 Skeleton, so I had to manually reduce the arms lenght, thus repositioning the hands aswell, to fit perfectly to UT3 Skeleton (so I don't have to re-program the Animation System).

Cheers and untill next update!
 

Paladin

Paradox of Nothingness
Moderator
Wow!!
Consider me impressed. I will be following this thread and I am super excited to see what you come up with next for your game! I also love how you explain the game to us in technical aspects, and not just say "oh, I did this."

xenonVirus. Congrats on making the game - I'm interested to learn more about it!
 
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udkultimate

Developer at NIDAL NIJM GAMES
Verified
Yeah my friend. The more important thing that will make a game (and any project) sucessfull, is to build a community arround your project, and this is what I am doing, and will keep doing Insha Allah (God's willing).

I am writing development blogs on my game's profile on IndieDB/ModDB (articles section), so people can trully feel more immersed on my project, and the non-tech savvy folks can also understand more on the game making process.

Cheers!

Edit: Thanks for the kind words and compliments!
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Just search on google fursan al-aqsa game and you will find my project page. I don't want to post links here, because I fear being banned for spam (as I am a new member here).
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
And if you are not aware, I recently made a short, fun mini game, mixing Gears of War and Mortal Kombat:



I even published about this game here on JoyFreak recently.

Cheers!
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Hello!

Just talking about myself.

I am just an indie solo developer trying to find my place in the game industry.

This is my first comercial project.

I am well known on the homebrew PS3 community. Just search on google UDK Ultimate Engine

Summarizing, I did port UDK Engine (the free version of Unreal Engine 3) from EPIC Games to PS3 and Xbox360 creating the first and only Fully 3D Engine for developing homebrew games for PS3. This project stayed online for almost 3 years, it got a lot of visibility, millions of download, untill recently EPIC Games got aware of this project and asked me to take it down, because it breaks their EULA and Copyrights.

So I did take down this project, however, EPIC Games recognized my efforts and talent on porting their engine for home consoles alone, and allowed me to keep using my modified version of their engine, they gave me a Unreal Engine 3 License, I signed with them a contract, and now I am developing my first comercial game.

I even created a very fun and free mini game recently, for PC, PS3 and Xbox360, using my modified version of UDK Engine. Just search on google for Gears of Kombat.
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
For those who accused my game of terrorist propaganda: I sent the game synopsis alongside gameplay to Brazillian Government Justice Department for Approval and Age Rating. My game was approved, and got Age Rating +18!




 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
I would like to thank all my friends for voting in my game on @IndieDB

I don't have words to say how happy I am with all your support guys.

You are awesome people who are supporting me and my game. I think the best word is:

جزاكم الله خير

May Allah (God) give you the best

My game is now on the top 100 list, and first one on its category!

There is still 10 days to go!

Please vote again for this second phase: Fursan al-Aqsa Windows, X360, PS3 game



 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Cool, I'll check IndieDB out as well and look at the blogs.

xenonVirus. Once again, this project looks great! I hope your game is successful. :)
Are you planning to have android port now that the game is getting popular?
Yes bro, maybe, however only after I finish PC, PS3 and Xbox360, because I can use all the same assets on the 3 versions. As for android, I would have to "demake" the game. But why not create a spin off likee Fursan al-Aqsa Portable Ops :D :D :D

The ideas are boilling on my head right now.

Thanks for all the support
 

Nova

Member
Which tech you are using to create the game? Is it unity or something else? Because unity does not require additional work for android, same game can be released if I am not wrong.
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Which tech you are using to create the game? Is it unity or something else? Because unity does not require additional work for android, same game can be released if I am not wrong.
I am using UDK Engine (Unreal Engine 3), however, a modified version of this engine, which I modified and added PS3 and Xbox360 Support. I can add support for Android, however, for the game run on as many smartphones/tablets as possible, it needs to be light, and very optimized. So I will have indeed the need to reduce the assets quality (polycount and texture resolution) to make the game run smoothly on android. I will do this (later), as many people arroun web asked me this, especially Arab Gamers, because there, just like in China, Smartphones and Tablets are the main place on which people play games (Gaming PC and Consoles are very few there).
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/13-fursan-al-aqsa-ahmad-al-ghazzawi-making-off-mocap

In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others).

I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later.

1576582956176.gif


UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder).

It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one.

Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist.

I hope you are enjoying de follow the development of Fursan al-Aqsa.

P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter:


Cheers and until Next Update!
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
New Updated Model for Zionist Soldier - Work in Progress











 

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udkultimate

Developer at NIDAL NIJM GAMES
Verified
Today I began to sketchup some ideas of Maps for Fursan al-Aqsa Training Missions. Besides the Campaign Mode, I will add a Training Mode for my game with a LOT of Cool Missions, inspired by Metal Gear Solid 2 VR Missions (Kill All, Stealth, Weapon Shooting and Variety).







 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
I decided to change my custom camera to make it look more similar to MetalGearSolid4. I am happy with the final result, so now my game has more of that MGS feeling! Next step will be add the iconic solid snake's crawling animation!



 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Be like a Chameleon. Suprise your enemies by invading their base disguised as one of them, and kill them all without mercy! Just testing a new feature on #FursanAlaqsaGame for the stealth missions mode!

 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers



This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models:

 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa!

The mayhem is coming soon to PC, PS3, Xbox360...



 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
I have been following your work since day one and find it rather impressive! Keep up the hard work!
Thanks my friend, and thanks for giving me this opportunity to show off my work here. You trully rock!

Are you documenting this on youtube or some other forum?
Yes my friend, everywhere, I have made my game viral arround the web :D


Multiplayer SplitScreen and all its glory running on Xbox 360 RGH:


 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Very cool. I enjoy keeping up to date with the latest news of your game. Keep it up, you're doing awesome! :D
Thanks dude for these kind words and compliments, it trully helps me to keep myself motivated. The wait won't be waste, I am sure you will love it!

By the way, I am not going to release just a free demo, no, I will release soon, EPISODE 0 for free, so people can play, enjoy my game, know my game, have fun with multiplayer, then the upcoming episodes will be kinda paid DLC
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
By the way some people criticize me for making too much advertise and yet no one had played anything. I know at least here on joyfreak, of my friend Carbon , you guys are happy with all updates I am posting here.

However, I just like to say that promotion a game is a fatal point where MANY indie devs failed, even though they have created AWESOME games.

This is how we must develop a game, we need to get people engaged and live with me the development of the game. You can't just create a game without anyone have never ever heard about this, then, you release and wait people to purchase your game. No, things don't go this way.

Anyway, I will continue publishing updates and promotional materials here and elsewhere, but I hope that untill the end of this month release Episode 0, then in one or two months, release Episode 1.

Cheers and thanks for all your support guys!!!

:D :D :D: D
 

Aries

Administrator
By the way some people criticize me for making too much advertise and yet no one had played anything. I know at least here on joyfreak, of my friend Carbon , you guys are happy with all updates I am posting here.

However, I just like to say that promotion a game is a fatal point where MANY indie devs failed, even though they have created AWESOME games.

This is how we must develop a game, we need to get people engaged and live with me the development of the game. You can't just create a game without anyone have never ever heard about this, then, you release and wait people to purchase your game. No, things don't go this way.

Anyway, I will continue publishing updates and promotional materials here and elsewhere, but I hope that untill the end of this month release Episode 0, then in one or two months, release Episode 1.

Cheers and thanks for all your support guys!!!

:D :D :D: D
We appreciate you taking the time to update us. JoyFreak is a place for developers and gamers to connect so we are glad we can help in that respect. Keep doing what you are doing, it's fantastic and truly a good read!
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Fursan al-Aqsa - Enemies AI Update




This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up"

Let's frag!

In the next post I will reveal the tech detail of this new AI system I created using Kismet, the Visual Programming Language of Unreal Engine 3.

Cheers!
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies

In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3.


 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
#FursanAlaqsaGame meets @MortalKombat!

Can you guess what I am planning next to my game?

Cheers!

#Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality

 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

The basic tech behind it is very simple.

On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

It's that simple!

Cheers!



 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
In this small video I show some cool and custom pickup items I created for the #Multiplayer mode, in the best style of #RetroFPS and Classic #FPSGames like @Quake and @DOOM. Also you can see the finished HUD for Multiplayer.

 

Paladin

Paradox of Nothingness
Moderator
This thread has gotten a lot of attention! Stickied.

As for the game, keep it up! Right now, nine thousand people want more information.
Keep working on your game, we're all behind you.
 

udkultimate

Developer at NIDAL NIJM GAMES
Verified
WOW MAN, WOW, WOW, WOW.

9K views!!! That's Fantastic guys!!!

Now, I can say that Joyfreak is the new home for my Game :D :D :D

I feel honored of being a part of this AMAZING community here!

And another time I trully thank you all here for giving me this oportunity to promote my game here, as you all know, visibility is the most important thing whenever it comes to Game Development.

I am feeling the smell of success coming soon...

Cheers brothers!
 
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Assalamu Alaykum (Peace be with you)

As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life!

---------------------------------------------------------



DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website.

I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation.

Fursan al-Aqsa - Knights of al-Aqsa Mosque
is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.

This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!

This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.

I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help!

I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020.

Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy.

Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features.

---------------------------------------------------------

Because of Anti-Spam rules on this forum, I can't post here the link to my game page, however, just search on google fursan al aqsa game and you will see the game's profile on IndieDB. Just access that page to view all informations related to my game (videos and screenshots).

Cheers.
We just finished making our game The Dragon's Lair. Would appreciate it if you guys check it out.
The Dragon's Lair, via @Kickstarter
 
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