Ex-Sony Dev: PS5 Will Struggle With Big Third Party Open Worlds; Can’t do Real Time Ray Tracing

Ana

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Chris Grannell who has access to a Dev kit has this to say:

“The big [difference] really is the amount of CUs (compute units) that’s pretty…that’s pretty huge when you start to look at real time ray tracing and things like that…Where PS5 is potentially going to struggle is some of those big third party games like open world [games].”

“There’s only one next-gen console that will be able to do real time ray tracing. That’s a bit of a controversial statement…but Cerny skipped over it and didn’t talk about it…it comes down to CUs, consistency, what’s on the hardware.”

 

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