Hahaha. I find it kind of funny, I was going to say something similar about AAA games. I find that nowadays big companies are going by the formulaic sure thing and rather than taking risks, most of the changes seem to be about how to milk a franchise and have people pay more all the while it is being sold as choices.
Take Assasin's Creed and Skyrim for example. Skyrim has game-breaking bugs that can cost you the whole file if an important story mission item goes missing. Assassin's Creed Unity was horrible on launch day and the first patch was to enable the virtual shop of the game. I honestly feel like I have seen more times the big companies shrug it when it comes to fixing bugs than the small ones. There's Morphey's Law, for example, they have discord and did a massive work to address things from the feedback.
Of course, in general when it comes to developing games, it is a mixed bag. There are big companies that care more than others and there are indy companies that are there to make a quick buck without much regard for quality or fanbase loyalty.
I guess for me I like to dwell on both sides, there are franchises from the big companies that have been around and I want to try out, and there are also some interesting indie games that I have had pleasant surprises. I agree it is good to give support to the smaller companies for taking risks and doing things with quality. I think creativity is something that needs to remain as part of the process and actual passion.