Devil May Cry 5 Special Edition will not support ray-tracing on Xbox Series S

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Devil May Cry 5 Special Edition will not support ray-tracing on Xbox Series S, Capcom has declared.

A statement from Capcom reads:
We’re excited to bring Devil May Cry 5 Special Edition to Xbox Series S|X with high frame rates up to 120 fps, enhanced 3D audio, reduced loading times, the Legendary Dark Knight difficulty, Turbo Mode and playable Vergil on both consoles.

Fans playing Devil May Cry 5 Special Edition on Xbox Series X will also experience the game in 4k resolution and with Direct X Ray Tracing [Capcom’s emphasis]. Both consoles deliver amazing next generation speed and performance, and while we are just now scratching the surface of what they can do our teams are eager to continue exploring the full capabilities of Xbox Series S|X in the future.

While ray tracing will be available as a downloadable title update on Xbox Series X, Devil May Cry 5 Special Edition will not support ray tracing on Xbox Series S.

A Microsoft representative has commented about the matter, saying:
We’re excited for the launch of Devil May Cry 5 Special Edition on Xbox Series X|S. It’s up to the developer to decide what optimizations help them best achieve their design goals across our next-gen Xbox consoles and we look forward to seeing their implementation of 120 fps, enhanced 3D audio and reduced loading times on Xbox Series S – with Direct X Ray Tracing and 4k resolution on Xbox Series X when it launches on Nov. 10.

Devil May Cry 5 is available on PS4 and Xbox One, while Devil May Cry 5 Special Edition heads to PS5 and Xbox Series X at their respective launches, 10 and 12 November.
 
I'm guessing they started development too early to make use of it. I'm sure the next game will make use of it.
 

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