Bloodborne Modder, Lance McDonald, has promised to release a 60FPS hack if Sony doesn't upgrade the game.
Back in April, McDonald wrote on Twitter:
I patched Bloodborne to run at 60fps. It works alright (about as good as the Dark Souls 3 PS4 Pro patch does) except for the fact that the game doesn’t have proper timing and the entire game basically runs in fast-forward. This is running on a base PS4.
Today, McDonald has posted a new YouTube clip showcasing the feature, found below. In the comments of the video, he says:
I’ll be releasing this patch publicly once the PlayStation 5 has released and Sony have made it clear whether or not Bloodborne will be enhanced on that system in any way.
McDonald also detailed the skills required to get Bloodborne running at 60FPS, saying:
A vast array of features, such as cloth physics, particle and special effects, environmental wind, enemy patrol pathing, motion blur sampling rate, and elevator movement speed all require manual patching. This way, gameplay logic is correctly adjusted based on the amount of time that has passed between each frame rather than being locked to a fixed timestamp.
The title could get a boost through the PS5’s Game Boost feature, but that’s not yet been confirmed. Currently, Ghost of Tsushima was confirmed to run at 60FPS on PS5 using Game Boost.
Bloodborne is available on PS4.