BBC News: What went wrong with Virtual Reality?

Nat

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Many big name adopters have abandoned their VR projects. Google recently halted sales of Daydream, its VR headset, admitting that "there just hasn't been the broad consumer or developer adoption we had hoped".

Meanwhile, the BBC has announced it is ending the funding for its VR hub, less than two years after it was founded.

And VR received very little attention at CES, the annual trade show for consumer electronics, which got underway this week.

Consultancy CCS Insights estimates 10 million headsets will be in circulation worldwide by the end of 2019, 21% growth on the previous year.

But it acknowledges this "might seem disappointing considering the huge hype" around VR, with still just a handful of successful devices available. A major issue is that the price of headsets has remained very expensive.

"I think VR remains a very niche technology," says James Gautrey, a portfolio manager at Schroders who specialises in analysing technology stocks.

"Mass adoption remains impeded by the hardware required to run it, in my opinion. Take videogames - you need a very powerful PC, a good amount of space, sensors set up around it, and of course the VR helmet itself. The cost runs to thousands and for most it is completely impractical not to mention too expensive.

"There are clearly benefits using it to train people where real life 'on the job' training is dangerous, such as pilots, surgeons, deep sea divers. But beyond that and specialist video gamers, I have not seen any compelling use cases that would make it more mainstream."

 
I think virtual reality has lot of holes. It is yet to be realistic and also 3D is yet to be polished to feel complete realistic. Once that is done we have more of reality issue ourselves.
 
VR can be fun, I tried it a little but to be honest the longest I could play on it is 20 mins tops, that close to a screen gets to you.
 
VR can be fun, I tried it a little but to be honest the longest I could play on it is 20 mins tops, that close to a screen gets to you.
Yeah I couldn't agree more. It can be too much for longer periods. 3D games need a good polish too. I would love to see another option for 3D gaming without having to put a headpiece on.
 
VR is a joy i have it for my Ps4 and its great, however i can only spend about 40mins max on it before i start to feel like a headache coming, they also need to make more games.
 
VR can be fun, I tried it a little but to be honest the longest I could play on it is 20 mins tops, that close to a screen gets to you.
It needs to be more realistic though. Have you played any dinosaur game? Most of the ones that I played are not scary and funny with the graphics too.
 
Wel i think vr is getting there. but for media the real thing is in augmented reality. been looking at a few projects worth getting off the ground. projekt melody in a sense shown the possibillities
 

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