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In this 2020 GDC Virtual Talk, Microsoft-Turn 10's Matt Collins discusses the process of creating art assets for a game that needs to run at 60FPS while players zoom along at 100 miles-per-hour.
In this 2020 GDC Virtual Talk, Microsoft-Turn 10's Matt Collins discusses the process of creating art assets for a game that needs to run at 60FPS while players zoom along at 100 miles-per-hour.