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- Almost one in six (15%) young gamers had taken money from their parents without their permission to buy loots boxes;
- One in ten (11%) had used their parents’ credit or debit card to fund their loot box purchases;
- One in ten (9%) had borrowed money they couldn’t repay to spend on loot boxes;
- Three young gamers’ loot box buying habits resulted in their families having to re-mortgage their homes to cover the costs.

Over 1 in 10 young gamers get into debt by buying loot boxes
With Christmas approaching, the Gambling Health Alliance (GHA) is warning parents about the financial cost of video games containing paid-for loot boxes.